Hints On Putting Together My Armies - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member greymeister's Avatar
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    Here are the models I've got ready to pull for my armies:

    HQ: Creed + Kell, Solar Macharius, Nord Deddog, Col. Schaeffer, 1 Commisar, 2 Catachan Lieutenants, 2 Catachan Captains

    Troops: 40 catachan troopers with lasguns
    About 8-10 Necromunda figures to use as Last Chancers or misc purposes
    Special Weapons: 4 with flamers, 3 with plasma guns, 2 with grenade launchers, 4 with meltaguns

    1 Chimera w/ storm bolter + multilaser + lasguns

    Heavy Weapons: 3 autocannons, 3 lascannons, 1 heavy bolter, 2 mortars
    1 Leman Russ w/ Lascannon + heavy bolters + main gun + storm bolter

    Fast Attack: 3 Sentinnels w/ Multilasers + CCW (chainsaw thing, Catachan Pattern)

    Elites: Brother Captain Stern + 3 Grey Knight Terminators
    Vindicare Assassin
    Sniper

    I'm trying to come up with competitve 500, 1,000 and 1,500 point armies, the rules for my 500 point army have to be no +2 saves and no more than 2 wounds per model, and no special characters either ( :hmm: ) 1,000 and more doesn't have such restrictions I don't think. I'm just looking for some tips on what you guys and/or gals think I should try. I've read the stickies and that's why I have the stuff I do, but I'm having a hard time trying to think of a theme. I wish I had the models for the ind. commissar + conscripts but I don't as of yet. Right now I'm thinking maybe running at least one 1,000 point army with the Last Chancers and throwing Nord Deddog in with my HQ choices just to give them some extra wounds for the commander's leadership (I think with Kell and Nord Creed should probably last a while as well )


    A penny for your thoughts....

    Karnov let all of us fulfil our repressed dreams of being a fat Russian man running around in the great outdoors and getting shot at by weird stone heads and crap. You didn't have a repressed fantasy about doing such marvelous things? Well, I don't believe you . . . [djpretzel]

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  3. #2
    Senior Member General Nuke Em's Avatar
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    Try coming up with your own list?
    <a href='http://generalnukeem.hwcommunity.com' target='_blank'><img src='http://generalnukeem.hwcommunity.com/revalation346x173.jpg' border='0' alt='user posted image' /></a>

  4. #3
    Son of LO H0urg1ass's Avatar
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    The one thing that I have to say for IG is that they are difficult to play at smaller point levels.

    At 500 points, it will be a lot more difficult to win with them than at 1500.

    At first, this doesn&#39;t seem logical. I mean, you have the same amount of points that your opponent does, so you should have just as good of a chance, right? Not quite.

    One of the things about IG is that they have a very high requirement for basic units. By the time you get done putting together a decent Command Platoon and two Infantry Platoons or an Armoured Fist squad, you barely have any points left over for other stuff at 500 points.

    This means that while other armies are squeezing in a good Elite or Fast Attack choice, you might have enough points left over for a sentinel; Maybe.

    Now, as soon as you reach higher point games things start getting fun. You can take that 500 points worth of stuff and start saturating it with heavy weapons squads, anti tanks squads, and last but never ever least; Tanks.

    In fact, the bigger and bigger that the points value of the game goes up, the more difficult it is for guardsmen to LOSE. Yes, your opponents will have the same amount of points as you, BUT in higher point games you can SERIOUSLY outshoot anything else in the game.

    Just try to keep all of this in mind when creating your lists and playing during the escalation league.

  5. #4
    Senior Member greymeister's Avatar
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    Thanks for the reply H0urg1ass, it is indeed as you say, 500 point games are totally a screwover to IG armies, and I&#39;ve had to find that out the hard way. I&#39;m still trying to find a way to min/max but as you say it&#39;s almost impossible with platoons. I think I could probably use 20 or so guardsmen as a conscript platoon to save some points, but it still won&#39;t help that much.
    Karnov let all of us fulfil our repressed dreams of being a fat Russian man running around in the great outdoors and getting shot at by weird stone heads and crap. You didn't have a repressed fantasy about doing such marvelous things? Well, I don't believe you . . . [djpretzel]

  6. #5
    Senior Member Orestes's Avatar
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    Dont min/max because it wont be worth it for IG. Make you sure you get a moble element and make sure that your guardsmen have a heavy weapon and a special weapon to max out on there effectivness.
    <img src='http://www.turnsignalsonalandraider.com/comics/000127.gif' border='0' alt='user posted image' />

  7. #6
    Senior Member GuardinGnome's Avatar
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    Actually, a friend of mine has put together a really well built IG 500 point army that came in second with in a skirmish tournament and will be playing this weekend in an escalation tournament.

    Which rules are you playing by? You probably dont need a "legal" HQ and the full amount of troop choices. Dont forget you could have your troops drop in instead of starting on the table, but this takes practice and isnt an exact science.

    And as a fun option, I always suggest taking a full platoon of 50 conscripts. Its enough models to have them form a wall around your main HQ usually (so they get the good leadership).

    Taking tanks/transports in small point battles is a double edged sword. On one hand they can give you a big fire power and armor advantage, but on the other, everyone freaks out and throws ever shot they have at your plain old chimera (or whatever you take).

    You can pack a lot of firepower into your squads, do it&#33;. Missile launchers are very versitile, as they can fire krak and frag rounds, giving you a weapon thats good against armor and troops with an excellent range. Search the forums here, Im sure there are several threads like this one, with some very sound advice.
    I am the Aquila-Guerilla!

  8. #7
    Senior Member greymeister's Avatar
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    Originally posted by Orestes@Oct 1 2004, 107
    Dont min/max because it wont be worth it for IG. Make you sure you get a moble element and make sure that your guardsmen have a heavy weapon and a special weapon to max out on there effectivness.
    [snapback]221875[/snapback]
    As far as mobile element, do you mean something to the effect of using Chimeras and Sentinels? I just bought 3 Sentinels the other day which hopefully will add some dynamics to my otherwise static army.

    I actually don&#39;t have any missle launchers, I&#39;m not sure if there were any metal blisters of Catachan missle teams at my hobby shop. Either way I think that with autocannons in infantry squads or fire support squads + lascannons in infantry squads I can get the same benefits. Not to mention my mortars or heavy bolter but I haven&#39;t used them much becuase I find them ineffecitve against SMurfs which is the most popular army (and the easisest to build and the most generic etc etc ) where I play. The GK Terminators take care of them pretty well though (lousy heretics :lol: )
    Karnov let all of us fulfil our repressed dreams of being a fat Russian man running around in the great outdoors and getting shot at by weird stone heads and crap. You didn't have a repressed fantasy about doing such marvelous things? Well, I don't believe you . . . [djpretzel]

  9. #8
    Lasgun Cell Cook BoxANT's Avatar
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    in small point games, i personally go all infantry.

    don&#39;t underestimate mortars in small point games. you&#39;d be surprised at how effective indirect is in flash games. it forces your opponent to come to you. putting you in an aggresive defense postition (where you want to be).

    missle launchers are your friends. as flash games don&#39;t allow high AV or 2+ saves.
    most SM players have ~15-20 guys in their flash armies. with IG, i run with 50. use numbers to your advantage.

  10. #9
    Senior Member GuardinGnome's Avatar
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    I actually don&#39;t have any missle launchers, I&#39;m not sure if there were any metal blisters of Catachan missle teams at my hobby shop. Either way I think that with autocannons in infantry squads or fire support squads + lascannons in infantry squads I can get the same benefits.
    Not quite. With a lascannon or autocannon, you cant be as versitile. You can&#39;t choose to drop a blast template on troops or shoot one krak round at something with armor. I do like the autocannon if you dont know what type of units you will be playing against, but if you know ahead of time you will probably want to take a heavy bolter against mainly troop forces, or once in a great while Lascannons.

    The heavy weapons boxes are plastic, and come with the pieces you need to make Heavy Bolters, Lascannons, Autocannons and I believe Missile Launchers and Mortars as well.

    I know the old style Cadian Models had metal missile launcher crew in blisters.
    I am the Aquila-Guerilla!

  11. #10
    Senior Member greymeister's Avatar
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    I looked again today and yes there are indeed metal blister packs of catachan missle crews. I&#39;ll probably add them to my force....but that would happen next pay period :wacko:

    As you mentioned though, this force needs to be generalized enough to take on any foe, although percentage wise it&#39;s most likely I&#39;ll face Necron or SMurfs, hence the autocannons+lascannons as my selections. You may notice I do have one heavy bolter, so I could slip it in for an extra shot at a lower strength.
    Karnov let all of us fulfil our repressed dreams of being a fat Russian man running around in the great outdoors and getting shot at by weird stone heads and crap. You didn't have a repressed fantasy about doing such marvelous things? Well, I don't believe you . . . [djpretzel]

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