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I do not know if this has been asked before for I haven't been on in a while, so if this annoys anyone I apologize.
Now to the point, I want to know if anyone has a good reason to take shotguns for their vet squads. I've tried to see if there were anyway I could take them but every outcome /i saw was lasguns are better for I can issue FRFSRF. They are nice for fluff wise other than that I don't see the point of taking them.
I guess that be the only reason maybe in kill teams for some reason. Even charging into Tau fire warriors is not a good idea for they can and will win in combat due to better armor. So thanks for your opinion
Lasgun 1 shotgun 0
The only reason is that shotguns are assault weapons. Lasguns are rapid fire weapons. If you are building a vet squad for assault it makes sense. Something like this for example:
Vet Squad: 3x Flamer, Shotguns, Demolitions, PF (in Vendetta)
That said, they are only useful in certain situations. The majority of the time, a lasgun is more useful, but it really depends on your force composition and your play style.
Praise the Emperor and pass the promethium!
I think shotguns are very good for vets. Vets with shotguns can go behind enemy lines and take out long range mobs or tanks, depending on what you give them. Shooting up SM squad then charging is better then shooting then getting shot to death by bolter fire. In cc you'll get a save, bolter fire will kill you out right unless you're in cover.
My best vet assault was: vets with 3x flamers, shotguns, power fist VS a mob of 30 orks. 10 men took out 30 orks in 1 turn by shooting then assaulting.
For what it's worth, there's no point in choosing lasguns, either. Nobody is going to issue an FRF order to a triple-special weapon squad, assuming that an order-giving situation actually occurs with them. Nor are you likely to utter the phrase "My Veterans killed you in assault!" regardless of what equipment they carry. You're trying to choose between 'useless' and 'useless'...just relax...let fluff be your guide.They are nice for fluff wise other than that I don't see the point of taking them.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
They are good in lists with Straken/Creed and dovetail with Melta guns as well as flamers. A stock guard list with either of these special characters can add a nasty close combat capacity for under 100 points. It's not a bad build at all if you know how to position your Chimeras well.
Copy, Improve, Innovate
I look at it this way, the only advantage lasguns have is the 24" range if you don't move. So for a unit that always moves, you mights as well have the opportunity to charge after shooting. So Vendetta mounted Vets should have them. They compliment Meltaguns, Demos and Flamers. Plasma Vets should take lasguns as they are already rapid fire.
RecklessFable's Journey to Mediocrity (Painting an IG army)
I've been addicted to World of Tanks lately and neglecting my IG... But it is so... much... fun!
Well guys thanks for the opinions and suggestions, but I think for now I'm gonna keep my lasguns on my vets for now
Actually, I've come to the opposite conclusion after this thread. It's been very helpful. Thanks for asking the question Mystic. I think I'll put three different vet squads on my 3 Vendetta's. All with shotguns. 1 x with Metla and Shotguns, 1 x Flamers w/ Shotguns, and 1 x Plasma w/ Lasguns. I agree I'll pretty much never issue FRFSRF to a vet squad anyway and the ability to assault with a unit designed to get into close range anyway (and not be assaultED) is valuable. I can keep the enemy further away from an objective longer rather than allowing them to shoot and assault me, thus covering more distance to said objective.