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Im currently putting together an Imperial Fist army and just wanted to some advice on where I should put priority on models I want to get.
I'm looking to get Lysander and Sternguard (so that his bolter drill will be super effective) also want to get TH/SS Terminators and a Land Raider or two for these buggers.
What im asking is as I cant afford all this stuff now and want to get these on the table as soon as what do you think I should get first?
Assuming you have your troops sorted (tactical squads in rhinos/razorback - not that you should ever buy a rhino kit) I'd then get your sternguard as they are very kick arse. You'll also want either a land raider or drop pod for them if you want them to be accompanied by Lysander.
Thanks dude. Yeah Tac squad and Razorback sorted (I do have a rhino but not sure whether I'll ever use it) Yeah I think that the Termies can wait for now out of all of it. With Lysanders abilities I think than can wait and I can do with just getting the Land Raider and Sternguard sorted (Lysander is seemingly sorted) Thanks.
Hello brother space marine. Since in this edition tacticals are the most important unit in an army make at least 3 playble units and then try to expand you army with elite and heavy support units.
I would suggest scouts. They are more versatile than marines, I know that they are not as tough as marines are but never the less they can change the course of a game. They can move before a game begins to secure objectives. They can be set up anywhere on the table cause they can infiltrate. They have an excellent variety of weapons, like snipers that they take for free. You can save points to spend on an elite choice.
If you are sure you have all you need as troop choices then you must think about your playstyle. Do you like marines that stand still and shoot and can hold an incoming assault or do you like your marines to charge into battle and slaughter the enemy?
If you think about that then the choices for what you need to buy will be more obvius.
For example you said you like Termis with TH/SS and a land raider. This is one of the strongest space marine combos but you need a couple a fast moving units or drop pods to support them cause if they go alone against the enemy then eventually you'll lose the and the raider. Maybe you need assult marines to support them or bikes, or enven tacticals in rhinos or Razorbacks. Remember that after your terminators win a close commbat segment they are out there in the open against a whole army.
So I will say it again think about your playstyle and how you like your marines to be and then buy.
Sternguard and Lysander will be more effective in the long run in my opinion. The Sternguard are a lot more versatile than TH/SS Termies since they have specialist ammo. To me, I don't really like death star units like the TH/SS squad because of their point cost. 10 TH/SS Termies cost 400 points, making them a sizable investment in your army. Most armies have firepower, either some high strength and high AP weapons, or a lot of small arms, to deal with the termies. This is why the sternguard are a better choice. While Lysander is a great leader, it seems like you want to bring him just for re-rolls. While this is good, it's not an efficient use for Lysander. You may want to consider Pedro Kantor, since he makes all your sternguard squads scoring units (they can hold objectives, not just contest). I've seen 1750 point armies with both Lysander and Kantor, 3 full sternguard squad and tactical squads. Here is a combination of the rules that make the sternguard a great unit.
Special ammo is also something not to be laughed at. You should never fire the bolters in the sternguard squad as normal rounds. There is no situation where it is advantageous to fire the bolters normally over Hellfire or Dragonfire rounds. Kraken rounds give you the extra umph to engage longer distanced targets while negating light-medium infantry armor. I have mixed feelings about vengeance rounds. While the high AP is nice, the gets hot! rule can severly damage your squad if you're very unlucky. Also, the fact that the strength is not improved is kinda a let down. Hellfire rounds are the best in my opinion. Since they let you wound everything with ease, there is no reason not to use them. The fact that carnifexes, TH/SS Termies, daemon princes are all easily wounded makes this the best ammo in my opinion.
TH/SS terminators might be expensive, but they're also damn near impossible to kill and so don't need to worry about hugging cover. They can just bundle forward in a LR and then concentrate on smacking the crap out of the enemy. Personally, I like taking both