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Krak Missiles at unlimited range aren't usually bad, but when they com in for 15pts apice and only allow you to fire it once? In an already excpensive army, even though it might lack anti-tank gear, HK missiles seems way to expensive.
I see many here recomend them, but no real bearing on how usefull they really are.
Originally posted by Cyine@Oct 3 2004, 08:35
15pts apice and only allow you to fire it once?
You said it right there. O' ya, there as usefull as missile launcher with no frag that dies the turn you use it. :o
while there expensive, i think that there less expensive than not having at least the slight chance of damaging a light tank. when that tank rips a lake size hole in your pretty gk squad after they ds, or you dread is popedor your nice inq squad evaporates in one turn youll think "man that 200+ point squad was expensive, i wonder if i had a hk or two if i would have a chance ...."
I like them on my TLLC/ML Dreads. The first turn, I often don't have range (even with 48" guns) on an opponent's heavies, so it's nice to be able to ruin my opponent's day.
And they do nicely for a GK army that lacks long ranged tankbusters.
And over there we have the labyrinth guards.
One always lies, one always tells the truth, and one stabs people who ask tricky questions.
If you need a tank buster, just get a grey knight dreadnaught with the blessed upgrade.
Every whisper of the future from the Warp speaks of a hundred battles lost, a thousand lives devoured and a million enemies born. -- Inquisitor Lord Babel
they're also nice to fire a couple mounted on rhinos in the first round at your opponent's defiler/basilisk/ravager/etc. before you get within range and seriously pummled.