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I'm currently starting a blood angel army and I was thinking about doing up a death company squad but after reading about the black rage I find these guys might be more of a burden then anything what are your thought on how to use these guys?
You've got two choices really - either put them in a vehicle so you don't have to worry if they disembark, or use other units to kill whatever your opponent is baiting them with.
They work wonders when they hit combat, you've just got to make sure they hit where you want.
I would definitely recommend putting them in a transport , maybe a storm raven,and then dropping them right next to exactly what you want them to kill.
#1. Don't make them into massive uber units. Keep them small and points effective, they will still be deadly in CC but you will reduce the percentage of your army that is out of control. I usually run 5 with a TH and a Power Weapon. This makes them dangerous to everything even baiting Land Raiders but keeps them cheap enough to be expendable.
#2. Never use Jump Packs...its far to easy to bait the DC into landing in dangerous terrain.
#3. Get them a cheap transport like a Razorback or Rhino so you can deliver them where you want before unleashing them. Use BA fast vehicles and smoke to get them close.
#4. Use vehicles on the board to 'blind' them to enemy units by blocking LoS. This is particularly easy if you play Razorspam and have lots of transports on the board.
The only honorable options left to we combatants is seppuku or semantics...which amount to the same thing really.
One way to DEPLOY Death Company is strictly as a flanker. Either Drop Pod or Rhino transport them up the flank in your opponents face to scare them. That way they're gonna move the direction you want them to (away from the DC). If the enemy is on one side, and the table edge is on the other, you know which way they're gonna go.
I like to use the DC as 1/2 of a vice. They're so assault powerful it will make most opponents move towards the other side of the board, where you can put the rest of your troops (assault marines? terminators?) Hopefully, if you're playing Blood Angels correctly (in your face, assaulty style), their units will be caught in assault and then your DC can come in to help and finish the job. If you deploy your DC in the middle of the table their movement is less predictable and they become much less useful.
Also, with the Death Company dreadnought, his fleet ability will help you "close the vice" earlier. Also, against horde type armies, his blood talons are DEVASTATING! Death Company aren't as bad as initial reactions stated (cough cough Beasts of War). If you use them properly they are very effective army herders.
I've had reasonable success with jump packs - putting the unit in the middle of the board and killing anything that tries to bait them - they might not go in a straight line but they either use something cheap (and thus easy to kill) for baiting, or something expensive and the DC make their points back. But still, transports are the best bet - and in the case of the Stormraven, you can use them with JPs too
Ten DC in a Drop Pod is an excellent distraction to cover the advance of your Assault Squads. Your opponent can either expend himself killing the DC (who aren't scoring anyway) or ignore them and hope that they don't tear his army apart.
This also unlocks two DC Dreadnoughts, if you're so inclined.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
The real reason you don't put jump packs on DC is the price hike. DC are attractive because without the packs, they've got incredible bang for their buck.
Because of this and the Rage rule, the best way to use them is in a transport of some kind. Rhinos at lower point scales (helps if you're running a lot of other squads in Rhinos, because you can shield and herd the DC) and Land Raiders or Stormravens at higher ones, like 1500+.
It's easier to bait them when they're packless (they're slower), but generally the value of getting them into the thick of it with the transport outweighs the risk that they'll be baited in turns 5-6. Aim them at something expensive, fire, and forget. They're basically out of your strategic control when they leave the transport.
DC are one of those units that are devastating against players who don't realise they can be baited around the room fairly easily. Against players who do, I'd recommend that pincer strategy suggested earlier in the thread. It's an excellent way to take advantage of your opponent's psychology. Making him to choose between the flank with three assault squads and a pair of Baals and the flank with the Death Company will essentially force him to sacrifice units.
The above poster = Totally a member of the Fluff Masters Clan. Click here for fluff pwnage.
Come, sons of LO! Kneel before Poodle!
Mr_Wayne: "Some people believe that the World Eaters do not field any ranged weaponry. Those people often die at a distance."
I won't rehash what has been said already, just to say that they're, in a word, awesome. Even if I didn't want them in my list(which I do) I'd take at least 5 just to take the DC Dread.
I proxied a normal dread for a DC dread with blood talons last night against my buddy who tried to use my ork army against me. The DC dread got a charge off against a unit of 22 boyz and killed 14 of them before they knew what was what. As I laughed hysterically and kept rolling talon attack after talon attack, he looked up the blood talon rules twice, shaking his head in disbelief. It was the greatest single orgy of death I've ever unleashed with one model.
For the rest of the night all my buddy could say was "that can't be right!"
Then he asked me where his blood talons were and I told him they were in a box on a shelf in GW along with the rest of his army, lol. Silly rabbit, he thought he would bury me with my own greenskins, lol
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