Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hi! So we have gotten a lot of snow here and we are snowed in, and my brother is looking to start a Space Marine army. Now usually we would go to our club read the codex's and choose one. Since we cant we figured you all might be able to help us.
There are so many instances where people are saying BA are more shooty than any other and others say they live for cc. Just curious what is the case. Also SW seem to focus on a cc with a bit of devastators (long fangs) help. We know we are not going a bike army as he already has Eldar, and he is looking for kind of a mix, where he can take CC one game or shooty the next. Thanks!
Armies: 40k: Imperial Guard, Orks Fantasy: Skaven
From my knowledge of vanilla and space wolves I think you could do both shooty and CC. I know BA are very good at close combat though I'm not sure what their ranged abilities are. Personally I think if you want to run a very balanced army I would go with vanilla marines. That codex gives you a decent taste of everything.But the other two do seem to have a bit more flavor and a lot more special rules and models. I guess the next step is trying to narrow it down by saying what else are you looking for?
Iron Hands 3000+ pts
DIY Imp. Guard 1800 pts
Blood Angels can be very nasty if taken as a shooty army. They can do Razor Spam better than any other Marine book.
Vanilla Marines are going to play very shooty, with a few counter attack units. There is a few builds (Bikes and SternGuard) that Vanilla Marines do the best. Mainly because BA and SW can't take bikes as troops, and BA can't take Stern Guard as troops. Oh and Space Wolves don't even have the unit! (Although there are ways to get around this with Wolf Gaurd.)
Blood Angels have a wide variety of lists that can be effective, spanning from the Assault Marine List of Doom, Razor spam, or even a straight shooty list. The thing that sets Blood Angels apart, is their Dreadnought.\
And now we come to the best army option of all time! (I may be a little biased, but it's not my fault if BA and Vanilla suck!)
Space Wolves can be extremely shooty, but retain combat effectiveness. Grey Hunters, are the answer for almost any scenario. On the flip side, Space Wolves can also be very effective with an assault list. Which ever your preference is, you can't go wrong with the Wolves.
The Wolf time is upon us!
Rep for the Rep God! Positive for the Positive Throne!
Armies: Space Wolves, Imperial Guard, Emperors Children, Necrons, Eldar
I think Wolves are a great beginner army. Their troops are rock solid with their only weakness being long ranged shooting, and their HQ is much less subtle: you can build and play with combat kings or excellent psykers very easily. Regular marines suffer from pretty bad Assault capability whilst wolves are at least average, so you can have fun in every phase of the game.
You can use pretty much any of the vehicles from the regular marine book too with no penalties, or if you like you can run a very competitive list with no vehicles at all. This is the main reason I suggest them as there is a wealth of excellent builds to suit any playstyle, so a beginner has plenty of choice in the direction he wants to take his army.
Blood Angels do have some nice rules, but the overall drift is things are a little faster (Jump Troops with Melta, speedy transports and tanks) but a little more expensive so you tend to have less of them. You also get to use the groovy new stormraven model, and they have some really nice Dreadnoughts too. You can definitely do a lot of things nobody else can, like all infantry with jump packs or AV13 spam. I just think it's more aimed at the experienced player.
Basic Space Marines is a solid book, just with less gadgets than the previous two. You definitely have to be more focused on shooting and this limits your options a little, the lack of decent Devastator squads means a lot of your anti-tank must come from vehicles and this pretty much pushes you into a mechanised Rhino/Razorback list. So less options really but you can use special characters to make nice themed armies.
Grey Knights are out in April, so that might be worth waiting for, no doubt it'll have some crazy stuff in it. You don't want to start a brand new army and then wind up lusting after the shiny newest thing in town!
And of course, Black Templars and Dark Angels aren't dead yet! They both have unique playstyles (BT is more mass infantry assaults I believe, Dark Angels can run all Terminators/Bikes if they wish) and both recently got FAQ'd to make them a little more competitive. Remember that in the end, having the coolest looking army is always the most important thing!!
In my admittedly very limited experience with space wolves (just started them out) they are surprisingly defensive. Very competent at mid range shooting and with counter charge they love enemy's that comes to them and let them stand and shoot only to counter charge and destroy a decimated enemy.