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I have been slowly building an army and playing a few games here and there for just shy of a year. I want to get more active at the game and plan to attend weekly games at the local hobby store. I would like to get my Terminators involved in my 1500+ point army.
My question pertains to Terminators and how I can use them in an army that doesn't have a LR built in. Can Terminators be effective with a Ultramarine's army without a LR? And if so, how can they be played?
Any input on how to play Ultramarine Terminators would be appreciated.
If you're playing them without a raider, that means you'll most likely be deepstriking them into position. Means you'll either want some shooty terminators who can do something the turn they do so, or some hammer/shield guys that'll probably laugh at the enemies best attempts to kill them.
I was under the impression you couldn't deepstrike Terminators in an Ultramarine army. Can you?
You sure can! Ultramarines aren't any different core rules wise than other chapters in Codex: Ultra... *cough* I mean Space Marines.
All models in Terminator armour are capable of deepstriking. Where'd you get the notion that Ultramarines were exempt?
I haven't been able to find anything in the codex which states they can, and I have heard people say that they can deepstrike, so I assumed it was specific to another faction. Where can I find in the rules that they can?
Never-mind I found it. Thanks. I learned something new.
Last edited by Blackops559; February 11th, 2011 at 04:28.
But yeah, deep-striking terminators should be shooty terminators, so they can do something on the turn they arrive. Assault terminators are best used with a LR to keep them safe until they can get into CC.
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Thanks for the feedback. Much appreciated.
The thing to remember about Terminators is they're actually weaker defensively per-point than normal marines. Against ANY weapon except AP3. However, they kick gratuitous amounts of ass if you know how to use them.
Regular Terminators are great at kiting infantry, as Storm Bolters are Assault. So stay out of range and slowly walk away. All the special weapons are good, the Cyclone is usually best but against light vehicles and 4+ Save Infantry the Assault Cannon is brutal. I don't suggest Deep Striking, the powerfists are good but their defense is so bad it's usually a waste of time trying to get close. If you do Deep Strike you pretty much have to run so you don't get Plasma Cannoned or Demolished.
Assault Terminator Deepstrike does work better. 3++ is good, is you're *lucky* you can take a huge volume of firepower, enough to take the heat off your whole army for a turn. Still, 200 points is a LOT so whatever trick you were trying to pull had better be worth their lives! If they survive landing they can splat anything in the enemy army, (except high volume of attack enemies like Orks, Hormagaunts, Wolves etc) especially vehicles but they can't take the heat for as long as you'd think.
Land Raiders are badass but lead you to a more Win/Lose approach where your victory depends on one unit working, and that's why they're less popular nowadays. A raider full of terminators is a juggernaut through and through: first they must breach the AV14, then they still have to get through the infantry inside. But you have to seriously build the rest of your list around it (fast and dangerous from turn 1 so they can't effectively prioritise targets; lots of Landspeeders and possibly drop pods)