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Okay, I checked the Pinned article at the top of the forum for info, and it had some on vox casters. I should always have one, according to that. However, I have noticed not a lot of lists have them, be it on LO or the GW website sample lists. Nobody uses vox casters or master vox....why? Should it be a staple considering the low points cost, or is it a point SINK? questions questions. thanks in advance.
I regularly use Vox's and Master Vox's in my Guard. It is useful when you get assaulted, because if you lose and somehow mnaged to be outnumbered heavily then you stand a better chance of passing a morale check using your HQ's leadership. If you do take these then remember to keep your HQ near the rest of your platoons.
Really, it's your choice, for example you may choose to take Chem-inhalers instead and take no negative modifiers to your leadership, in this case Vox's are a waste of points. It all depends on what you have in your army and how you use it. Just my opinion.
I always field a master vox and usually a vox caster in all my units... this may sound like a lot, especially since my whole army also has Hardened Fighters, Iron Discipline and Die Hards... But this is due to several reasons...
Firstly, I don't want my guys running away! The are the Death Korps of Krieg after all...
Secondly, I think it's very fluffy to have vox casters in an army...
And thirdly, the look damn cool...
I used to take Vox Casters everyplace I could, but then I realized the way I play (usually stay out of clase combat) that Veteran Sgt's were really all I needed and I could use the points elesewhere.
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Voxes are generally a waste of points since you could just keep you squads near command squads to keep their Ld up. If you have one HQ and two platoons then you will have three officers with 8-9, maybe even 10 in leadership. What do you need veteran sergeants and voxcasters for then?
They may come in handy if some of your command squads gets wiped out, but you're not supposed to let that happen...
i use master vox if i use my command squads as suicide squads (either deepstriking them or driving around in a chimera). however, if i don't have suicide command squads, then i usually just stick a mortar and iron disp in them and keep them out of LOS and near by boys.
I always use a Master vox and Vox Casters for one big reason: You can't fit all of your troops within a 12" radius of your commander. Not only that, but you don't WANT to fit all of your troops within 12".
If your whole army is bunched up close to each other, then it makes it really easy for enemy assault squads to consolidate into another unit of your troops after wiping out a unit.
Instead, I try to space my squads out about 5" away from each other so that it won't be easy to consolidate into. This means that the Vox Casters will be worth every point when the squad that's 3' away from your commander gets chewed up by some bolters.
The only time I don't give all my squads vox's is in really small games where the points would be better spent on men and the force will be so small it won't get very spaced out, however we play our larger games on a rather large tables when possible (god I will never forget the 1000 point game we played on a foot and a half by 3 foot table, I could barely deploy) so it really helps to be able to have all my men testing on LD 10 no matter where they are.
On a side note, my Officer has yet be executed in any game we've played.
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I usually take a master vox in my Command HQ and vox casters in all of my individual units. I think it is because I like to be safe, and not have my guys failing morale tests left, right and centre. Also, as BobaHat pointed out, they look sooooo cool...***