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So i wanted to build my own imperial guard army with its own background, and certain rules for them. Much like how people create their own space marine chapter.
If you can do this, can anyone give me tips or point me in the right direction for more information on what i would need to do for this?
Their homeworld and if this gives them a tactical slant as happens with Catachan jungle Fighters.
Their tactical equipment or specilisation eg Mechanised, Veteran heavy, Penal contingents, Aircavalry, Armour heavy, Cavalry, seige specialists, artillery specialists etc.
What figures you can use. Cadians, Catachan, Steel Legion, Krieg or Elysians for example and there are other companies out there who make seperate heads that you can apply to GW models to make your army more specific to you. Check out Secrets of the 3rd riek, Pig Iron miniatures or Micro Art Studios for seperate bits you can add.
Their uniform and what camoflage pattern to use for the troops and for the tanks. The basing style should also reflect this and there are many other companies that make resing bases in themes. Ice world, Urban rubble, swamp, rocky, desert etc. See Secret weapon miniatures, Back2base-ix or dragonforge miniatures etc.
Finally rule changes are a bit more of a problem as you need opponent's permission to use them and forget about entering them in a tournament. The standard guard codex has many options and you can design a decent themed army while still using codex rules. Check out the Imperial armour books from Forgeworld too for extra rule variations on standard guard. As Forgeworld do when designing your own rules always err on the side of making the upgrades a little too expensive rather than too cheap. An opponent is doing you a favour allowing you to use your own rules so you shouldn't repay that by fielding unbalanced stuff.
Let us know what your have in mind and we can give more specific sugestions.
Quorn! - Protein for the Protein God.
I prefer not to play even friendly games against strangers at a store if they are using custom rules. Too much overhead trying to deal with balance and non-blessed rules.
The Guard Codex is diverse enough if you want to build counts-as models. What did you have in mind?
Nothing too, fancy. I was going to a newly formed Cadian Regiment. Ill only be playing with friends and not tourneys so im not worried about that. We are going to be kicking off a campaign soon, and i wanted to do something like that for it. Build their story as we progressed. I was hoping to form them into a more specialized regiment i suppose, in the way of assaulting, don't get me wrong im am naturally a better defense tactical mind... but having imperial guard with minor mobile armor and artillery back up able to assault a base and push space marines back is all too enticing.
Also i wanted to go for an army that doesn't rely so heavily on infantry numbers... i personally prefer quality over quantity. While most of this stuff i can do straight out of the guard book, being im using the Cadians as my basis. I was hoping to find other things to implement to make them more... idk the word is on the tip of my tongue. Also a way to personalize my commander, make my own unique characters.
While i believe what im looking to do is much more easily done with space marine... i never cared to them much and i dont now. The guard on the other hand i love!
I hope that makes sense somewhat... if it doesnt i will try to clarify.
What you want to do can't be done with the Guard codex.
To do close combat, you'll need numbers to make up for the weakness of single Guard infantry models. A proper close combat Guard list will have at least 2 30-man units with Strakken and a couple of Priests mixed in. Plus more troops for holding objectives.
So your choices are elite shooty, or mass infantry assaults. If you want an elite assault army, go with something like a Blood Angel Sanguinary Guard list.
Last edited by SandWyrm; March 7th, 2011 at 18:14.
Alright, thanks for that. Still when i said assault i didnt mean melee... poor choice of wording. More so a guard unit that isnt afraid to get close enough to dish out damage by firing then rushing in.... however, wording it like that doesnt seem much different. Ill try to think of what i really want the idea is still new to me.
So what about creating my own unique characters? where would i need to go to get information on that?
There's no official rules that I know of. Personally, I'd go with a stock character or a standard Command Squad/Psyker/Lord Commie, and build your fluff around them. Making up your own rules will just limit where you can go play and diminish your long-term understanding of the game.So what about creating my own unique characters? where would i need to go to get information on that?
What most folks do is find a character in the Codex they like and write them up fluff with a name of their choosing.
For example, if they want a Melee baddass, they might take Straken and name him Captain MacKickass... then build a model that looks like it would fit the abilities.
My "Named" characters have usually been specific builds of the generic models. I used to run a pair of Space Marie assault squads led by chaplains I called the Bruise Brothers.
Rereading your second post, the thing with Guard is we have exactly one effective Quality over Quantity Build, MechVets. We can't do it on foot.
You have to understand, the whole point of Guard is quantity and big guns. Even MeltaVet builds have a numbers advantage over Elite armies. The 40k universe fluff and (oddly enough) Codexes are written for this attitude.
Sounds like you might be interested in building a list around plenty of Hellhounds or Sentinels, but a low model count makes things tough in the Guard. Maybe do a Penal Legion theme, with 5-6 outflanking Penal Legions? Start with the big guns on the table and hope the enemy is bloodied enough for the Legions to carry the day once they arrive... it isn't a recipe for awesome tournament performance but it could be fun to play. The only other thing I can think of is the "Apocalypse Now" army with lots of skimmers, Hellhounds and artillery.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard