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i want to use the land speeder storm so im trying to decide how to arm the scouts inside.
i will prob arm the sgt with power sword, plasma pistol and melta bombs.
so not counting the sgt and assuming the scouts charge
4 scouts with shotguns: 8 shooting (str 4 ap -) 8 in close combat = 18
4 scouts with bp & ccw: 4 shooting (str 4 ap 5) 12 in close combat=16
so the obvious choice seems to be shotguns. more chances to wound and mabey cause a moral check and atks arent wasted if you are targeting something with a higher initiative.
the only real advantage i see to bp & ccw is you get more atks if you get charged but if they atk first your screwed.
am i missing something?
The Wolf time is upon us!
Rep for the Rep God! Positive for the Positive Throne!
Armies: Space Wolves, Imperial Guard, Emperors Children, Necrons, Eldar
You're right on. Shotguns get you more attacks and if you charge a squad with higher initiative you stand a chance of getting in wounds before they attack. This will reduce the number of incoming attacks in close combat, therefore a definite advantage if the enemy has equal or higher initiative.
The BP/ccw is better if you are sitting on an objective in cover. The best chance of getting out scouts in cover with camo cloaks is to charge them. This is when you want the extra CC attacks.
So, you're doing right by taking shotguns for a storm speeder squad.
I was hoping someone would say that because i had already put them together before i thought to post the question.
i think they are worth it, if you pick your fights. first time i used them they turbo boosted turn one, survived (big plus). turn 2 they charged a wave serpent immobilized it. and were wiped out by the blade stormed Dire Avengers in it. might sound like a loss but they were on their table edge and in a tight little group. next turn i killed +-6 with storm's hv flamer they then fled off the board. Now if i had tried that against a land raider with termies in it, it might not have gone so good.
Also i play a MOTF army with 6 dreads. It's alot of fun but i either wipe armies off the board or get wiped off the board, their is not a lot of in between.
The only thing I can think of for ccw is that when you assault, you have to kill more than the enemy, in combat, in order to make them take a leadership test. It doesn't matter how many you kill in shooting.
1) if you shoot and make them run, you can't assault anyway
2) if you assault the enemy and they win combat becouse you just didn't have enough attacks in that assault, they can make you take a leadership test.
if you know you are going to assault I think it is always best to take ccw becouse in the end you can sweaping advance and destroy them all out in one fell swoop. when it comes to assault, the more you kill at once, the lower there moral, the more likely they are to run, the better chance you have to destroy them utterly. Besides you already gave the sargent a power weapon.
also consider the open topped rules for the scout speeder. You can just fly it around while the scouts stay inside shooting at targets from relative safety and sometimes you don't want your guys out in the open. Almost makes me want to tell you to keep the bolters on them but against anything with a 4+ save they are just as good as bolters at 12" and more versatile for cc purposes. I'm also more a fan of powerfists but on a squad that small that might be too much of a point sink.
I still like shotguns for high initiative enemies. You get use those attacks to cut down on incoming hits in CC. Statistically I should kill as many with shotguns as with CC attacks, both being str 4. But if I kill them before CC I won't be able to count the wounds for winning combat, but I also have less attacks incoming once I am in CC. If they are higher or equal initiative this can help a lot depending on who you are fighting. Eldar and dark eldar are good to use shotguns against, the have high initiative and nasty attacks, so I like to thin them out before I get there.
The storm will also help you pick the fights you want against most opponents. And as Guthbrand mentioned, you can do a fly by and unleash a decent number of str 4 shots.