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i was just wondering- has anyone used the devil dog variant of the hellhound?
it seems a bit 'mech' to some of the others but i do like its melta potential and i am planning on using one
thanks in advance!
The problem is, it's main weapon is still just one melta shot. Single melta shots fail because the damage table is essentially a 3+ save (4+ with melta). It's easy to penetrate but not do much to the target (Which is why the Vanquisher fails too). Adding a multi-melta to the hull helps a bit, but then you're still only firing at BS4. In addition, the unit has no duality, meaning it can't deal with infantry AND tanks. Just one or the other.
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I've used one a few times, and it can be pretty nasty at times. Its not a bad tank at all.
The problems are, as Sandwyrm pointed out, that you are only making one roll on the damage table. The thing is that while it is good, there are other units that can do better.
But still, you won't be going wrong by using it
2500 points of Empire for ToXG: Points painted for month 4: 0 Points painted overall: 510
I've experimented and found it isn't bad, really, but nothing special. My own complaints about it are that you can't use its speed advantage with a paired-melta loadout and small blast templates aren't effective against bikes and Terminators on account of their enlarged bases. The Devil Dog is like the Russ Eradicator, a decent unit that is simply outclassed by other toys in the Codex.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
The devil dog aint bad, but its role is duplicated elsewhere in the codex by any number of things for the same cost, particularly melta vets in Chimeras. A small blast template isn't likely to hit more than 1 or 2 Terminators if your opponent spaces them well, which can be equaled by melta vets. Against vehicles, melta vets win hands down, due to causing up to 3 rolls on the damage table as opposed to 1. However, nothing else can put out a STR 6 template 12" away from the weapon like the Hellhound can. Also, don't forget that STR 6 has a chance to penetrate AV 10, so I often position the template so it hits both groups of infantry and a vehicle if I can. There's just so much stuff you can do with the Inferno Cannon that I can't see myself using anything else. In short, the Devil Dog is good, but the Hellhound is fantastic.
We only have 3 fast attack choices, so even though it is good taking one means we cant take one of so many things that are better.
If hellhounds were heavy support i'd probobly be using one or two, as fast attack there is just too much competition of their slots.
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11
Anyways, a unit cannot just be assessed out of context. I was looking at doing a reverse build of my usual army, instead of a base build consisting of:
Trying something like
Medusas with Bastion Breachers.
What this would do is go from Ranged Anti-Infantry and close-in anti-tank (excepting the Vendettas) to Ranged anti-tank and close-in anti-infantry.
Theoretically, you are now de-meching enemies at range, then moving in to clean up vs. rushing in to de-mech and then cleaning up with your lads in the way...
The problem is, I'm not sure I get an actual improvement at any role and certainly lose duality in the Vets
Last edited by RecklessFable; March 23rd, 2011 at 20:27. Reason: Wrong name on the second list
RecklessFable's Journey to Mediocrity (Painting an IG army)
I've been addicted to World of Tanks lately and neglecting my IG... But it is so... much... fun!