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Sword Storm: This is a pretty nice ability, if the Champion is alone in combat he can be in base to base contact with up to seven models after the defender reacts move or the pile in move. The way the ability is worded it also lets you “snipe” models, as you make a single attack against each enemy model in base to base contact with the Champion. Potentially this lets you eliminate enemy power fist or power weapons. If you assaulted and successfully cast Hammer Hand that could be a single W7 S5 hit that re-rolls to hit and to wound (against W4 T4 models that's a 79% chance of killing that PF). Or if you are fighting multiple wound models a single W7 S4 instant death hit that re-rolls to hit and wound (against a W4 T4 model that's a 66.6% chance of killing that PK nob).
I am doubtful, but the way the Perfect Warrior rules are worded Sword Storm could potentially be an out of sequence attack I.e. before other blows are struck, though this is most likely wishful thinking. If this were the case this ability would be even more terrifying.
Blade Shield: When you wipe out your opponent in your own assault phase it tends to be a short lived victory as you often find the large part of your enemies ranged weaponry pointed at you. With Blade Shield fret no more! Again this works best when the champion is alone. This will prevent him from winning combat as he will not make any attacks, however he will benefit from a 2+ armour save that can be re-rolled (97.2% chance of passing) and a 3++ (Thanks to his anointed blade/Nemesis Force Sword) invulnerable save that can also be re-rolled (88.9% chance of passing). That's 143 W4 S4 attacks, 36 W4 S4 PW attacks or 21 W4 S4 PF attacks on average to kill the Champion! The ultimate tar-pit?
Combine with inquisitor Karamazov's “By any means necessary” for extra fun.
Rapier Strike: D3 initiative 10 potentially instant kill power weapon attack that re-roll to hit and/or wound? Yes please!
Titan's Herald: Grey Knights rely on quality over quantity, the same applies to their CC attacks, re-rolling to hit in the first turn of combat can make all the difference. Not to mention this ability helps boost the effectiveness of the Champions own abilities.
Heroic Sacrifice: a.k.a No Yoooouuuuu! What's not to like about a last ditch effort to kill something? Tar-pit that Furiouso dreadnaught for X turns, and when the champion finally snuffs it he has a chance of tacking it down with him. (83.2% chance on the charge 62.4% chance there after).
Perils of the Warp: The Champion has a 4.2% chance of killing himself every time he uses a psychic power! Leading to a very uneventful end.
Conclusion so far: The Champion screams EPIC, he can defend against an endless number of attacks, can cleave through squads, insta-kill monsters, destroy dreadnoughts with his final thrust, even get sucked into the warp to battle chaos forever...
Although not as flexible as a Librarian or as strategic as a Grand Master, the champion makes for a cheap second HQ that has some great potential once in close combat. Though getting him there may not be that straight forward. Vulnerable to shooting, its probably best to stick him with a unit until he arrives at his destination. If he gets into close combat and alternates between blade shield and sword storm making sure he is always winning combat in his enemies assault phase, he could plough his way through the enemy line.
Thoughts? On what appears to be an interesting but overlooked HQ choice.
It's a pity the AP3 melta bombardment is gone from Karamazov's list, they'd make a good target.
The champion looks like a pretty good chaplain to be honest, one wound aside you get a lot more for your points than normal marines. The downside being that he has to walk.
Last edited by A.T.; March 21st, 2011 at 14:16.
At least he is in artificer armour so he can get in a rhino. Unlike librarians or Grand Masters.
Looking at things with this point of view Castellan Crowe has just jumped by leaps and bounds in my book. With some ingenious use of Karamazov's Orbital Strike and the allocation of Purgation squads as troops, this could make for one hell of a pie plate army (I use pie plate as meaning mass hits at once, e.g. Cleansing Flame, Orbital Strike, and whatever other goodies we could come up with). If only Crowe could shunt...
Last edited by Karnaj; March 22nd, 2011 at 00:18. Reason: clarification of pie plate
The problem with Crowe is that he is not an independent character so he cannot join units. This makes the titans herald rule a bit pointless as he cannot join another unit so cannot give them rerolls to hit. Personally I think its a missprint and he shoud be an independent character but they have left it out of his rules and from the army list section. We will have to wait for the FAQ.
Even if not an IC he is ok particularly if you like to take lots of purifiers. Lets face it purifiers are much better than GKSS. They get fearless, +1 attack, a better psy power, double the number of special weapons, much cheaper incinerators, hammers and halberds. GKSS are ok for the antideepstrike power but 10 of them combat squadded should protect an army sufficiently.
Just put Crowe in someone elses razorback or plod him along behind a transport or dreadknight for LOS blocking. Even if he gets shot in the open it should take 6 or 7 BS4 plasma shots to kill him which means 4 purifiers stay alive.
Quorn! - Protein for the Protein God.
The article on Castellan Crowe on the GW webby seems to indicate that it's intentional that he's not an Independent Character. It definetly makes him trickier to use, but he's still nasty.
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