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I have some thoughts on using the deathstrike missile. Any ideas on how to better utilize it or is it feasible to use it in the first place?
Unless your using it as a bullet magnet or are playing a spearhead or apoc formation and can keep it alive with formations, sadly, no.
I have used it in games before, and they can theoretically cause a lot of damage (no armour saves, no cover saves, high damage, low AP, etc..), but you don't get to chose when it fires. If I could guarntee it firing on, say, turn 2, great, I could wipe out armies with it.
Now, in Apoc games or Spearhead games, I don't leave home without one, but in regular games, it's too big of a target.
The deathstrike is a major asset on the field as it is a psycological weapon, the minimum 8" blast diameter is scary, and a maximum of 12", this is not HUGE i feel and the amount of times it has fired and done any major damage is pitiful, but, it will draw fire away from the other units on the field and if it does fire, it will hurt them. alot. best used against high armour targets like land raiders or monoliths, large groups of high Aramour Saves like space marine squads or necrons. never try to use it on a toughness value of 6+ like a carnifex or a hive tyrant, it doesn't instantly kill it and the target will only lose 1 wound, same with eternal warriors.
For the cost you could have a unstripped battle tank, which i would have but with a deathstrike there, the enenmy would have to rethink, and fear what it could, or would do.
I use three Basilisks in 1500 point games and I just leave them in a corner. My opponents tend to come at me really quickly from turn one as a result of my multiple barrage templates, bringing them infinitely closer to my 120-model "Front Rank, Second Rank...". If they go straight after the artillery then they're even closer and much faster, then I can afford to lose the big guns because the enemy's already in short range. It doesn't always work but the current average is about 80% of the time which is enough for me.
If you put a Deathstrike in your deployment zone then someone will waste time trying to eliminate it leaving you free to take the initiative. If they try to ignore it then they can get a nasty surprise shortly after. Either way, you're quids in.
Give a man a gun and he can rob a bank. Give a man a bank and he can rob the world.
I only used the Apocalypse version with a 48" min range. What is the Codex version's min range? That has a lot to do with the thing's utility.
Against a mech player, it isn't very useful, because they will be in with your army before the thing can launch. You can't fire if (pre-scatter) you would hit your own side....
Seems like it is also useless against Pod and Daemon armies...
The main purpose would be for clearing a distant objective, I guess.
RecklessFable's Journey to Mediocrity (Painting an IG army)
I've been addicted to World of Tanks lately and neglecting my IG... But it is so... much... fun!
Come visit my blog at: www.warstrike.org
I think the Deathstrike actually CAN be fired near friendly models, since it doesn't actually use a template, but otherwise RecklessFable's nailed the big issue: By the time it can fire, the enemy will be in your face and you'll kill yourself as much as him. And he is probably fearless with some inv. saves.Originally Posted by RecklessFable
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard