Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
So here is the list I'm using Saturday...
Paladins 5 man
w/ Brotherhood Banner, 2 psilencers, 2 halberds
Purifiers 6 man
w/ daemon hammer, 3 halberds, incinerator and psycannon
Terminators 5 man
w/ daemon hammer, 2 with falchions, 1 halberd, psycannon
Terminators 5 man
w/ banner, psycannon, daemon hammer
Stormraven w/ tl lascannon, tl multi-melta
Land Raider Crusader w/ multi-melta
Dreadknight w/gattling psilencer and heavy psycannon
I wanted this army to be very elite with wound allocation on all the terminators, and I think I've accomplished that. I'm light on scorers but I thunk that would be one of the few ways to actually make using GKs a challenge, and I think I can drive their troops out of objectives with my nasty stuff and/or orbital strikes.
Really though I kind of ran out of points, lol. But I think this is a great list for annihilation.
HQ: First off, if you can find the points, make the Brother Captain a Grand Master. Grand Strategy is just too good to pass up. It gives your list a little more flexibility. Also, whats your reasoning behind taking Inquisitor Karamazov? Thats another 5 man termie squad there.
ELITES: Personally Im not a fan of Psilencers, if those Paladins are in the Land Raider or Storm Raven then Incinerators would be a better option for you. Id also give them all Halberds. They are survivable enough with 2 wounds each that they dont really need the +1 to inv saves in cc. Plus having an extra attack each at higher Initiative than most other units is godly.
The points saved by giving the paladins Incinerators means you can give all your purifiers Halberds. They dont benefit at all by having swords, and any model with more than one base attack should have a Halberd IMO. Also, Id either stick them with 2 Incinerators or 2 Psycannons, I wouldnt mix them, too much difference in range to make the best of both of them.
TROOPS: At 2k points, and seeing as you dont have a Grand Master to make other units scoring, I think you need at least one more troops choice. Other than that I think your troops are good. Im running termies as my troops choice as well. The squad with the banner should have Halberds. 3 force weapon attacks each before your opponent gets to strike will pretty much cripple them.
FAST ATTACK: Good. But having only 2 vehicles in 2k points, and the other one being Armour 14, this will get shot down fast.
HEAVY SUPPORT: Good. Dreadknight will dish out alot of anti infantry firepower. Id consider swapping the psilencer for the incinerator but thats just a personal choice.
Space Wolves (Under Construction) | Circle of Orboros (Under Construction)
IMO banners are not worth it on 5man squads as they lose their NFW, the extra attacks and auto pass just isn't enough to justify paying the points cost. I agree with Shadow Reaper, Karamazov is another 5 man terminator squad, and those banners are enough to squeak in a GM.
Two vehicles isn't enough for 2k, unless they were both LRs, then you have a chance at keeping them alive, that SR is just begging to be shot down by any and everything that has LOS.
GK don't really need to have their lists built to be elite, that is pretty much their standard operation procedure. The Heavy Incinerator is a fantastic weapon, and works really well when combined with the heavy psycannon, really help with hoard control for an elite army.
Having the mix of weapons was mainly for wound allocation on the termies. In the couple games I've played rolling individual saves instead of in a bunch has made the termies nearly indestructable.
I should have mentioned that the Capt. has an incinerator and will join a unit of termies if that helps.
I agree on Karamazov being alot of points... he is really in there because I love the model. Plus at str5 and rad grenades, I can see some uses for him and orbital strikes could help later on with objectives I can't reach, but once I get more models I doubt I'll use him.
I wish I did have the points to run the Capt. as a GM... It would help alot to turn non-scorers into scorers and future builds will definitely have a GM.
I wish I had more vehicles but I kind of ran out of points fast and didn't want to sacrifice model count any more than I already have in a termie heavy army. I was hoping the dreadknight would draw some of the heavy weapons away from the Raven and LR.
I guess I could drop Karamazov and toss razor from one of my other marine armies, but I don't have any more termies or even any other GKs for that matter and I hate proxying stuff.
I'm not worried about annihilation with this list as I have few killpoints tied up in hard to kill termies but I think objective games could be tougher.
With the models I have for Saturday, I don't know how much I can change, but I like some of the suggestions for my next purchases. I did want to make a somewhat overpowered army challenging to play so I guess I've done that... I didn't nerf them too badly did I?
Do you think I've made too big a deal of termie wound allocation? In my other marine armies I've never found termies that hard to kill when I pick up a bunch of dice for saves, but in my limited experience with GKs, Paladins just don't die rolling a couple saves at a time. And noone seems to like Karamazov, so maybe I've been blinded by the cool model factor.
One thing I feel stupid for not seeing until you mentioned it was by dropping a banner I could fit in a GM, duh... getting out the clippers now and chopping one for a halberd. Gott stay WYSIWYG. Thanks for the responses.
Last edited by Strombole; April 2nd, 2011 at 04:31.
I wouldn't go ahead and announce GKs as overpowered just yet. Yes, they are a competitive codex with competitive builds. And most of those builds will have Coteaz and spammed inquisition units, while all will have PsyRifleDreads. Some will be Crowe Purifier lists. But pure GK has its issues, mainly a low model count.
I can't say this enough, a Heavy Incinerator is worth its weight in gold and is just about any circumstance will outperform the Gatling Psylencer.
Don't worry, we all make mistakes when it comes to spending points on thins we really don't need in our lists. Hmm, if you drop Karmazov(an awesome model) you could get a Psycannon on your new GM and a descent Librarian as well.
I looked across the room and noticed a second Raven. ITs in BA red, but its there. So new list.
Paladins w/ 2 psilencers, 3 halberds
Purifiers*6 w/ incinerator, psycannon, 3 halberds
Termies w/ hammer, psycannon, halberd, 2 falchions
Termies w/ psycannon, hammer, halberd
Stormraven w/ tl lascannon, tl multi
Stormraven w/ tl AC, tl MM, hurricane bolters
Crusader w/ MM
Dreadknight w/ Gattling psilencer, heavy psycannon
I am gonna miss Kazzie and the toilet of power. I love that model, lol.
I don't have the heart to hack up my freshly painted dreadknight just yet... I originally thought they were too elite and would be a challenge to win with until I ran the table with them and made them seem overpowered. The verdict is still out.
Last edited by Strombole; April 2nd, 2011 at 06:40.
I actually looked up the heavy incinerator this morning to see why you were soo high on it... I haven't had a chance to read the codex front to back yet... HOT DAMN!
I honestly thought it was like a heavy flamer, a one-upped incinerator, but its actually a Hellhound! I guess I am taking the clippers to my shiny new DK! Thanks man!
Swapped hvy psycannon for incinerator and ditched the ravens HBs and added a rhino. So 4 vehicles and transport for everyone. I'm happy with this list now.
Last edited by Strombole; April 2nd, 2011 at 23:45.