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  1. #1
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    Hello, I am currently trying to pick between Necrons and Imperial Guard as my first army. I've had a look through the Imperial Guard codex, and this forum as well. I've read a great deal of helpful info, but I have a couple of questions I'd like to get sorted out that I couldn't find answers for searching through the forum.

    When I looked through the codex, a couple of units jumped out and shouted "cool" to me. The first is the Enginseer, but everything I've read about them so far does not give them glowing reviews. Are there any army builds or situations where I would find an Enginseer extremely beneficial, or is the general consensus that they are no good?

    The second unit I liked were Stormtroopers, but the general theme of infantry in the Imperial Guard seems to be lots of cheap troops with lots of big guns sprinkled in. The Stormtroopers seem the opposite, with alot of fancy toys in a small, elite unit. What role do these soldiers perform in the Guard army? Is a Grenadiers based army going to be much harder than a standard IG force?

    The third unit that seemed interesting were mounted troops like Armored Fist squads. The average Guardsman isn't a close combat killing machine, so are Chimeras mainly for getting squads to more favorable firing positions and taking objectives?

    My final question regards attaching allies to the army. Is it a perfectly acceptable tactic to add units from Demonhunters and Witchhunters, and can you do that in tournaments, or is that option seen like special characters, in that you should probably get your opponent's permission to keep things fair?


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  3. #2
    Senior Member greymeister's Avatar
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    Since I'm an experienced 40k player but a new person to IG (just started my army a few weeks ago) I'll try to answer the questions you posed:

    1) Enginseers are ok to use but not for what you think probably. The most useful thing to use them for are their servitors, which provide some great heavy support (the only chance you'll have for an infantry unit to have a plasma cannon in guard). They might be able to fix a tank in 1/10 games but not likely in my experience that it will come to that. Usually either my tanks are undamaged or totally destroyed by the end of a game.

    2) The new doctrine of grenadiers allows you to use storm troopers as your troop choices, so that lets you have more than just an elite choice. However, as you say, they are small in number and high in cost, which makes deep striking them helpful to avoid getting shot at early. However, you can't do that with grenadiers so...

    3) I like armored fist squads, the chimera provides some good fire support and can provide cover for your squad to get out of it and be ready to shoot the second turn. However, they can get blown up pretty easily and the fist troopers aren't any better than normal infantrymen once their transport is gone.

    4) Using Demonhunter or Witch Hunter allies is up to you not your opponent, and I'd recommend using them not only for specialized purposes, but to make your armies more well-rounded. My Grey Knight terminator squad provides some real nastiness in Close Combat that can deepstrike behind enemy lines. Sisters of Battle are also pretty good because they get power armor saves which you're very unlikely to see outside of allies to your IG army.

    I hope I've answered your questions and given you some useful information. If you've got other questions this place is pretty nice in that usually someone knows the answer
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  4. #3
    Senior Member GuardinGnome's Avatar
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    A drop troop army can be a lot of fun, but in my opinion, will take more experience to be succesful with.

    I think the Imperial Guard is the most flexible force in the game when you consider not only its available units, but all the units that can be allied with it. Anything from Inquisitors to Assassins.

    This wide variety of choices can make for a competitive, fun and often fluffy army. Just be prepared to paint a lot of models, and fielding a lot of models usually means a hefty investment of time and money.
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  5. #4
    Lasgun Cell Cook BoxANT's Avatar
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    1) Enginseer. good idea, bad rules. the biggest drawback for him is that his servitors count towords his 50pt wargear limit yeah you can put a Plasmacannon servitor with him, but only one and then he'll have a wapping 5 pts left to spend on gear!

    you if realllly want to field one, only do so if you have LOTS of tanks. take like 3 Russes, and put them close together. put him behind them. and if any of their cannons get taken out, he can fix them easily cause you of course buy at leat 4 Technical Servitors which means he fixes on a 2+.

    2) although you can take stormtroopers as troops (grenadiers) i don't suggest it. too expensive and no heavies. better of taking normal guardsmen or veterans. however what SS do excel at is Deepstriking. i prefer a 5 man squad with either 2 plasmaguns or two meltaguns. plasma for taking out heavy infantry, meltas for tanks.
    some people prefer large squads and a vet for a bigger distraction. but IMO, if you're taking SS make them DS. and the models look great.

    3)you hit the nail on the head. chimeras are not assult vehicles. they're transports, also considered to be Light Tanks. in fact, in alot of battles i don't even use them as transports. i just use them as mobile heavy weapon squads. for 97 points (about same price as a HWsquad) you can get 9 shots (@36") on the move from a MultiL, Hbolter, Hstubber. it's a great lil tank.
    but chimeras are primarly used to help us take objectives, and lay down support fire. and at that role, they excel.

    4)like any army, Allies are usually forbiddin at offical Tournies. however, i myself like to throw in some Radical Deamonhunters with my guard. if nothing more, for a change of pace. personally, i think pure guard is stronger, but nothing like having some Deamonhost run amok in the enemy ranks!

    so yes, with friends, allies (usually) is perfectly fine.

  6. #5
    Senior Member Cadia515's Avatar
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    ok well take it from me cuz ive played guard 5 years and ive ****** up everything u just said

    1.no dont use them, trust me

    2. grenadier army=NO damn it people, a guard army isnt supposed to be an elite little tactical army, is u want that play space ****ing marines. stormies suck when u use them as normal grunts. in 2500pts i use 3 squads of stormies in and i drop em in behind the enemy depnding on who im fighting its either 2 plasmas in each squad or gluanchers and i like that.

    3. i prefer to keep my normal troops together and not send them in a metal carcuss to thier deaths, if u want to put something usefull in a chimera, hardend vets. oooooooooooh yea a vet serg with a bolt pistol and power fist, two flamers and a melta gun and 3 lasguns + my chimera with a bolter in the hull and a heavy flammer turret=PAIN LOTS AND LOTS OF PAIN!

    4. IG+allies=stupid, i slap you *wack!* grey knights arent that great trust me, i wipe them off the planet all the time. and since the IG isnt a CC machine and most GK's arent good at sitting and shooting, sending a squad of GK's to fight an entire army in CC is STUPID!
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    Senior Member greymeister's Avatar
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    I&#39;d just like to respond to the comments Cadia515 made:


    1) At least give a reason not to use them.

    2) The idea of making an army is making one you like, not making one Cadia515 thinks IG is supposed to be.

    3) Your opinion of the chimera is just as valid as mine.

    4) I don&#39;t know what you&#39;re talking about, I&#39;ve seen Grey Knights die too, but not before taking out 2 or 3 enemy squads. But then again, that&#39;s only my experience. But I don&#39;t think anyone would ever claim they sucked. I&#39;ve never heard of sending one unit to fight an entire army either. Maybe that&#39;s why your Grey Knights have been dying on you.... :rolleyes:
    Karnov let all of us fulfil our repressed dreams of being a fat Russian man running around in the great outdoors and getting shot at by weird stone heads and crap. You didn't have a repressed fantasy about doing such marvelous things? Well, I don't believe you . . . [djpretzel]

  8. #7
    Professional Lurker sithjack's Avatar
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    1) In my opinion Eginseeres are probably best in small units with shooty servitors or not at all.

    2) I believe that Grenadiers are best used in small games where the smaller squads give you a better choice of what you can afford in the army.

    3) An armoured fist squad is probably always useful to add some mobility to an army that usually doesn&#39;t move much.

    4) As for allies a nice sized Deathwach sqad in a rhino could probably add a better bitof mobile firepower to your army than an Armoured fist squad, but you do pay for it. And face it those heavy bolter are just cool.
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    Rules for grenades are on page 72 of the rulebook.

  9. #8
    Senior Member Cadia515's Avatar
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    hmm, well 150pts for 5 gks with storm bolters and mabey a psycannon or a incinerator thrown in there sounds petty were i can get 10 stormtroopers with 2 plasmaguns krak/frag grenades and can deep strike for 130pts, its all logic, more bullets (or laser shots the better) and with th tech preist, fixing a tank is a bitch when your getting shot at and only being able to take 50 pts of wargear which only means around 3 servitors who arent really special kinda suck. and with the grenadier thing i dont give what the hell you do its that when you say imperial guard they thing "holy Sh** u must have a helluva load of infantry" er no you only have like 3 squads of stormies and a platoon of men
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  10. #9
    LO Zealot Tubal's Avatar
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    Enginseers are actually rather useful in close combat too. A pretty cheap character with power armour, power weapon, power fist etc can&#39;t be bad in an as CC-challenged army as the guard. If you also give him an honorifica imperialis then he&#39;s really going to kick some butt.
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  11. #10
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    Actually, it&#39;s an Honorifica Mundanus.. He&#39;sh not a guardsh man.

    2. grenadier army=NO damn it people, a guard army isnt supposed to be an elite little tactical army, is u want that play space ****ing marines. stormies suck when u use them as normal grunts. in 2500pts i use 3 squads of stormies in and i drop em in behind the enemy depnding on who im fighting its either 2 plasmas in each squad or gluanchers and i like that.
    Never ever heard of a Grenadier Company or a Light Infantry Company (in history)? My suggestion, go read about the napoleonic wars and wars of that era. Tons of stuff you can learn about simple guard tactics.

    -Note. Grenadiers/Light Company were the elite of regiments. Grenadiers were noted for their height, and strength. Not for the &#39;grenades&#39; they packed, and that&#39;s how I play &#39;em. Elite-line regiment, tuned to a fine-tipped spear for front-line assaults. Shove &#39;em in chimeras like the elite mechanized companies, and you&#39;ve got yourselves a good unit. Who the hell cares if you don&#39;t field a hundred men in a single company, you&#39;re the guard. Suprise the S*** out of your enemy when you roll three squads IN VALKYRIES. (expensive, but SURE AS H*** REWARDING&#33.. He&#39;ll never see it coming when you wipe his stuff off the board (especially his tanks) and all he can do is attempt to pot-shot it out of the sky.

    Grenadiers are incredibly useful. Sure, hellgun ain&#39;t worth a damn. 4+ Save, +1 Leadership help a lot. Plus Krak/Frag nades. I&#39;d gladly take ten grenadiers in a valkyrie vs. any grey knights you can dish out.

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