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Thread: Campaign

  1. #1
    Member Mulletdude's Avatar
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    Campaign

    My local gaming community is starting a risk-like campaign, and most of the rules are pretty cool. We're tracking exp of units and we have a nifty level up matrix for our units and vehicles. The guy running the thing added a nifty thing about a leader. Any single model with a weapon skill can be given 2 bonuses to its attributes (i.e. a sgt gets upgraded to I5 and A3, etc). He also allows that model to have a 'legendary ability' which is chosen from a pretty extensive list. (He also allows a single piece of wargear to be added to the character instead of taking a legendary ability, such as a permanent power fist or something of that nature) I'll list the ones I think are the best here.

    Bionic Strength The unit may wield initiative reduced weapons (powerfists, etc) at their normal initiative.
    Coordinated Assault All friendly units within 6" of this unit gain +1 Attack.
    Gunnery Sergeant All friendly units within 6" of this unit gain +1 Ballistics Skill.
    Sharpshooter Enemies may not take cover saves against shots from this unit.
    Sniper Wounds caused by this unit's Shooting attacks are allocated by his controlling player, rather than the opposing player.
    Superior Tactician You may re roll dice rolls for picking deployment areas, seeing who goes first, and for reserves.


    So, my question to you, is what non-special character would you choose to increase the stats on and what ability/wargear would you give him?


    EDIT: The games we are going to be playing are 500-1000 pt games with city fight rules. The games are going to be played on 4x4 boards.

    Last edited by Mulletdude; April 5th, 2011 at 17:03. Reason: added info

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  3. #2
    LO Zealot watchwood's Avatar
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    I'd say that which one you'd take would depend a lot on the rest of your army - for example, if you've got a unit of Assault Terminators, then Bionic Strength would be a rather scary thing to give them. Sternguard would benefit from Gunnery Sergeant or Sniper, and pretty well any army can make use of Superior Tactician.

    Units and abilities don't exist in a vacume - you need to consider them along with the rest of your army.

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    Member Mulletdude's Avatar
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    I have the models for pretty much anything @ 500 points, so the rest of my army can fill in as needed. It's also just one model, not the unit, that gains the special ability

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    Senior Member Astantia's Avatar
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    Coordinated Assault is stupid broken in this, especially with cityfight.
    How to break this system:
    Give your coordinated assault special ability to something with decent survivability. Surround him with cc specialist troops, engage your opponent, win.
    Seriously, +1 attack to every unit within 6"? I could get six squads of hormagaunts, regardless of size, to each have 1 model within six inches of a warrior or hell, even a tyrant. -and- he gets +1 attack and +1 strength? Goodbye everyone else.
    Gareth is the person I try to impress when I convert and paint.

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    Member Mulletdude's Avatar
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    Also, I forgot to mention that the force org is modified because of the points level, it's 0-1 HQ, 0+ elites, 1+ troops, 0+ fast, 0+ heavy

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    Is there a particular theme you want,
    unit or HQ?
    Maybe a chaplain with coordinated assault,
    +1initiative,+1attacks,pack and with assault
    squad. Also consider superior tactician as itll give you
    a huge advantage ( i think its the best.)
    Last edited by ernic11; April 7th, 2011 at 16:25.

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    LO Zealot goldenS's Avatar
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    Archons would be nasty with superoir tactician!!!! hahahahahahaha! (a gubbery sarg would be JUST as nasty with Trueborn!!!)

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    Senior Member stayscrunchyinmilk's Avatar
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    Superior Tactician You may re roll dice rolls for picking deployment areas, seeing who goes first, and for reserves.
    Ooh, CSM have been crying for this - re-roll reserves is just too goof (outflaking chosen / ds terms etc)

    However:
    Bionic Strength The unit may wield initiative reduced weapons (powerfists, etc) at their normal initiative.
    - Seriously? Marines with fists... Assault Terms? oh wait, Is there some way of improving init on something I5? Eldar striking scorps? Daemonhunters?
    Could be horribly broken.

    Coordinated Assault All friendly units within 6" of this unit gain +1 Attack
    Bezerkers! or, for a good laugh the IG blob of 50... think about it.

    Gunnery Sergeant All friendly units within 6" of this unit gain +1 Ballistics Skill.
    Again, the IG blob has appeal...

    Sharpshooter Enemies may not take cover saves against shots from this unit.
    Can you give this to artillery? Demolishers? Pask? Chronos? - Chronos in Vindie... mmmm

    Sniper Wounds caused by this unit's Shooting attacks are allocated by his controlling player, rather than the opposing player.
    again, can i put it on a demolisher? ok, a plasma / LC vet IG squad then. Or, a massive blob with plasma / ac's. BAAHAA HAAHAA!

    But as it's cityfight i'd pay more attention to melee (and outflanking on a board that size)

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    Member Mulletdude's Avatar
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    Well, the super special rule will only be going to a single model in a squad, so it's not as broken as it might seem on some assault termies (only the sgt would get to swing @ I4, everyone else is @ I1).

    This special rule can only be given to a model with a weapon skill. No sniping with a vindie template

    My best idea so far was to upgrade a regular marine sgt to W2 T5 and give him the master tactician. I was going to make a regular captain almost unbeatable (T6(7) on a bike with a storm shield and PF with the regular init order thing) but he clocks in @ 190 points with artificer (2+/3++ on a T6(7) model is angry), but it's city fight with ruins and he can't get up the floors >.> (and he's almost 1/2 my army all by himself.

    I think if I want to make the most silly SM model possible, it would be with wolves.

    Wolf Lord with +2T, PF, SS, Twolf Mount, Runic - 220 pts. Can't get into upper levels of ruins, but is S10 T7 I5 A5 with a 2+/3++. So many choices...

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