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I am going to make myself a 5 man Paladin squad. From what I have read so far 5 looks like the ideal size. The question or questions will be. How to kit them out? Is giving them FNP really worth it? DO I want to give them each a different weapon? What about the banner? thank you in advance.
Why use science and education when ignorance and superstition will work just as well.
I really don't think that they need FNP, not at the points cost... Then again, my Paladins ride in a Land Raider redeemer, so they normally don't have to footslog across the table taking a ton of small arms fire, which MIGHT make FNP worth it. But for me, their boots normally hit earth when I want them to.
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Everything I've read, from the dex to forum users suggests that they are best used like Nobs are for Orks. Kit them out to abuse wound allocation. If you kit them out right, you can take 6 wounds before having to kill a single Paladin. I'd work 2 Psycannons on the lot, with at lease 1 Hammer, Falchions for the extra attacks(as these boys are gonna be getting into CC). You'll want a sword for an easier save vs. low AP weapons, and a Halberd can be used as filler to make sure you get wound allocation.
The only problem I see with this is that no one in their right mind would even try to torrent them to death with small arms fire. Most of the stuff being shot at Paladins will be at least S8 to get the Instant Death at which point wound allocation shenanigans are useless or are AP 1/2 which makes FnP useless.
I honestly think that paladins are largely ineffective units. A regular terminator squad and 5 man strike squad in a rhino can cost almost the same price as 5 paladins and will be much more useful.
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As unusual as it is i agree with kzqq pallys are crud 5 points each and the only thing over a termy is 1 wound and a ws point -not worth the extra 35 points, you can take 2 termys kitted out for the same cost as a base pally and holocaust is just lame even if it had an ap value the risk of hitting your own unit is rather big.
I have found paladins to be quite effective so far. In fact In 2.5k against my friend's preliminary GK ard boyz list I ran Driago Librarian 20 paladins and 3 personal teleporter dreadknights, my heroes of titan army.
I ended the game with 14 paladins alive, my librarian, and Driago. He had a VenPsyRifleDread alive. I won 4 objectives to 0 a 23pt massacre by Ard boyz rules.
DO NOT give them an apothecary under any circumstance. Paladins are virtually immune to small arms fire. They can even handle ork mobs pretty well. They are effective in 5 man two psycannon setup making the most out of wound allocation.
Mine look like this.
Psycannon + Daemonhammer
Psycannon + Falshions
15 points for an additional wound, additional weapon skill, MCing, holocaust, and twice as many Psycannons.
How do you get twice as many terminators than paladins?
I like a squad of just 5 with the brotherhood banner and halberds. I always put such a pricey unit in a transport so the FNP rule is largely irrelevant. I take halberds because it means I can use my old school termies and they don't cost anything extra. Add a couple psycannons and you have a unit that isn't to expensive and still very effective.
My two cents worth,
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my mistake with the math ;p but i still feel that regular termies are a better option