Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
With fortitude available is extra armor useless now? i am trying to make a list with 2 storm ravens so points are tight. should i save 30 pts and just hope i dont roll an 11-12 on fortitude? or should i protect my points and make sure i can move 24" every turn with EA?
If they dropped the cost it might, but since its full price, I 'd say its pretty useless.
Rules for playing massive tabletop games with star wars miniatures!
Yeah, I don't see the point of EA at all. True, EA is guaranteed while fortitude isn't. But fortitude is also there automatically and included in the cost of the vehicle already.
Don't bother with EA. Ever. Take your chances on pulling off Fortitude instead.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
Thanks guys, just made room for another terminator rider in the SR.
I don't know if I'd say it's completely useless -- just depends on what you use it on. If the vehicle is very important and you've already got a good 600-700 points in it (counting troops embarked, of course) I'd consider getting the armor. Fortitude is quite nice, but you still have an 11% [Ed: 5.56% for Perils, 8.34% for failure -- I shouldn't try doing fast and lazy maths at work...] chance to get Perils while using it -- which would result in another glancing hit, even if the repair got off before it, and could result in the same crew stunned/shaken result coming back -- or losing a weapon/being immobilized. While rare, it would still really hurt to have a Stormraven loaded up with Paladins and a Dreadnaught get immobilized or re-stunned when the armor could have saved it, heh.
Just depends on how much you want to gamble, I guess.
Last edited by Nefchast; April 11th, 2011 at 20:48.
That, and it's a matter of shaving points off an army that is probably the most points prohibitive in the game. For small games, definitely don't bother with EA. For larger games, if you have the points than maybe but even then I don't bother with it.Just depends on how much you want to gamble, I guess.
Last edited by Captain Snowball; April 12th, 2011 at 10:07.
Before you judge a man, walk a mile in his shoes. After that, who cares, your a mile away and you have his shoes!!
Chuck Norris invented water
I am going to go with dont use EA. We have a psychic ability that does the same but better. Sure you might fail the test ok so. In the end it is you that will wnat ot not want to have it.
Why use science and education when ignorance and superstition will work just as well.
The odds of getting a 2 is 1/6 from both glance and pen rolls. The odds of failing fortitude is about 1/12. Overall you're protecting against something that has a 1/72 chance of happening and that's not counting the pretty poor odds of actually getting a glance or pen against a stormraven (AV12, flat out cover saves, melta immunity etc.).
As an insurance policy it has absurdly low chances of paying out.
My view is if you spend points trying to protect against all the things that can go wrong you end up with nothing left for real troops. You need to take calculated risks, get the extra Terminator, he's a better insurance policy. Worst case it's one more save you can afford to fail.
Copy, Improve, Innovate
I play both as GK and against GK. It is absolutely not worth the points spent on it.
Though, my Eldrad Eldar though it was hilarious watching GKs try and use fortitude. Attempt to remove shaken, fail, immobilized...weapon destroyed... still shaken
Against Eldar, Nids, and anyone with Psychic Hoods maybe you should think about EA for some vehicles.