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iam new to grey knights so i have read the codex and re-read the rule book and iam pretty sure that using force weapons count as using a psyic power. so my question is in what situations should i use hamerhand or the force weapon. also should i up grade my grand master to masterey lvl 2 so he can use both a turn?
Hammerhand is best used against single wound infantry infantry and vehicles. Force weapons are better used against multiple wound infantry or MCs. If you can use both your chances get much better.
Honestly in almost all situations you will be better off using hammer hand. For a simple guide.
Hammerhand: Against T6 MCs, T5>= Single wound models.
Force Weapon: Against T5>= Multi wound models
The ideal situation is to have your Grand Master in a squad so he can cast hammer hand granting a strength bonus to him and his squad while the squad waits to activate their force weapons.
then again i could give my grandmaster rad grenades, -1 toughness is the same as +1 strength right?
When does the force weapon get activated? Before or after wound allocation? It would be pretty lame to fight a squad of tyranid warriors, deal 6 wounds, kick in force weapons, but kill 2 rather than 6 because the wounds were only "regular" wounds before the force weapons got tripped.
On the other hand it's still fun for multi-wound squads tricked out for wound allocation since they'd be "forced" to spread the wounds across the squad.
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Tyranid Warriors are all identical except for the one possible heavy weapon. In groups of identical models, you remove one for each instant death inflicted before applying the rest of the unsaved wounds. It does, however, come after wound allocation and saves.
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In 40k it is, yes. However, you need to consider prolonged combats. The rad grenades entry in the codex clearly makes note that the effects of the grenades only last until the end of the phase, after which your going to need to use hammerhand or the advantage will be lost.-1 toughness is the same as +1 strength right?Page 25 of the rule book outlines that when allocating saves, one wound must be allocated to every model before a model can be allocated a second wound. If you cause 6 wounds, every model will be wounded once BEFORE they can start "stacking" wounds on single models. When the force weapons kick in they will ALL still die regardless.It would be pretty lame to fight a squad of tyranid warriors, deal 6 wounds, kick in force weapons, but kill 2 rather than 6 because the wounds were only "regular" wounds before the force weapons got tripped.
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Turn the page to 26 and check out the section on units of multi-wound models... it explicitly forbids "spreading the wounds around" for units of multi-wound models.
Now, if I understand force weapon rules correctly you'd apply the force weapon wounds to the squad normally because they just count as a fancy power weapon, at that point the wounds don't cause "instant death".
It's only once all the wounds are allocated and invuln saves taken, then you kick in the psychic power and try to cause "instant death" to anyone who has taken a wound. If successful the force weapon sucks the life out of anyone who's been wounded causing them to turn into dust/melt/collapse with light pouring out of their eyes... it's not that the wounds caused instant death, more that you get a psychic power that inflicts instant death. It's a subtle difference and normally psykers don't output enough wounds for it to really matter, but it makes an enormous difference to these GK squads that can output a lot of wounds.
What's interesting is that it creates a good incentive to not do wound allocation shenanigans, at least if you're going up against GKs.
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