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Hello, just a quick questions on the different uses/ effectiveness of blessed weapons and Eviserators.
Personally I tried the eviserators, they are great ! but I have some questions as when/what units I should equip them on. 25 pts is really expensive for a simple chainfist ><
a) would you / should you ever equip them on 10 SoB sister squads on the VSS
b) what would be the optimum number of Eviserators in 1000 pts? 1500 pts?
In terms of Foot Canonness loadouts
a) is the blessed weapon more effective than eviserator?
b) if they have different uses, what items complement the eviserator?
c) """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" blesed weapons?
In terms of Jump Canonness loadouts
a) blessed weapon vs evis?
b) possible combos?
~D6 Exorcist Missile Time >=D~
I tend to put the blessed weapon on a jump canoness and use the eviscerator when she was protected by a celestian retinue.
I rarely give them to superiors, actually the only model that always gets one is the seraphim vet. This does lead to squads getting beaten up in combat but it can take a couple of turns against non cc specialists and it ties the unit up nicely so it's not all bad.
I would use them in 20 strong squads.
Never put them on celestians because I never buy celestian vets. In a 5th ed codex with compulsory vets i'd consider them... but then 5th ed eviscerators cost 15 points so i'd probably use more of them in general.
I don't tend to use pistols either (beyond bolt pistols) unless I think i'm going to have a decent target, such as inferno pistols vs tau battlesuits.
I do tend to play a very stripped down sort of list though, at the end of the day it's important for the sisters not to spend too many points sucking slightly less in close combat and instead spend more on fielding more sisters.
Eviscerators on 10 Sister squads is not a good idea. You might get 1 wound out of it. Why bother? It's better just to spend your points on more bodies and shooty stuff.
The most you'll ever have in any point value game is 3, but I think most lists would probably max out at 2. I have run a really expensive Canoness retinue with Evis. on VSS Celestian and Priest.
As A.T. says, you don't want an Eviscerator on a lone Canoness... but then again you don't really want a lone Canoness!
I prefer Blessed Weapon because I usally match Canoness up with Vet. Celestians or Vet. Seraphim with Eviscerators. I disagree with A.T., I think Holy Hatred and Eviscerator are a match made in heaven! When you have the combo, you're getting some power weapon hits on the front end and some powerfist attacks on the back end. Inferno pistol and/or meltabomb can even out the anti-tank you lose with the Blessed Weapon. Just remember to take a frag grenade with it, or you might as well have taken an Eviscerator!
That being said, Eviscerator is a budget buy for Canoness and if you aren't running Vet. Celestian or you can't afford it for Vet. Seraphim, then she needs the Eviscerator instead. Eviscerator punches a lot harder against vehicles and MC's and can Instant Death MEQ toughness with +2 Str AoF. So having an Eviscerator is a must, it's just a question of who gets it.
I don't see much difference between Mech and Jump loadout, it still depends on what the unit is doing and what the Vet. gear looks like.
I usually take Inferno Pistol with Blessed Weapon for balance and to do more damage upfront.
I usually take Bolt Pistol with Eviscerator because I don't need the redundancy and it's my budget pick.
5th Sisters of Battle: 10-5-12 (W-L-T)
Eviscerators also look cool. Its an oversized chainsword. What's not to love?
Okay thanks for the tips guys
I'm think I'm going to always run my Sera vets with Eviserators, and try a 1 holy hatred evis on a celestian vet some time, it realy does sound like a match made in heaven haha.
Guess i'm going to magnetize the arms on my cannoness so I can have both builts
~D6 Exorcist Missile Time >=D~
let me know how the magnetizing goes. I have considered doing it myself but it just seems that the sisters arms are too small for magnets.
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I agree with A.T. on the canoness analysis: jump pack one gets the BW, celestian accompanied one gets the evis.
...but I couldn't disagree more about kitting the 10 sister squads out. The thing about sisters is that the basic 10 Sister squad in a rhino can handle just about anything you can throw at it, and the requisite eviscerator is a big part of that. I am at a loss to even explain how much more dynamic a unit becomes when you stick an eviscerator in there. That really seems like List-Building 101 for imperium based armies, to me: if you have access to a powerfist equivalent, each squad gets one. I just can't imagine going up against an army that contained any number of MCs, dreadnoughts, defilers, or elite infantry without them. SoB squads should never be relegated to "fodder" for tarpitting those types of units, because SotM gives them the resilience to stick around, but they're not a threat unless they have the eviscerator.
Celestians? same story. get the vet, and give 'em the eviscerator.
De gustibus non est disputandum.
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Not to undermine what's been said. But I take eviscerators on my jump pack canoness'... Fly up and smack that land raider into next week. Draws fire away from my other troops, jump her from cover to cover. She either ties up a unit with her 2+ invulnerable and Mantle, or wrecks a nice vehicle or two. When she dies, I get extra faith. Blessed weapons are fine, but I prefer the hitting power over the speed.
In celestian retinues I've tried both, and they both seem fine to me.
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I've done both and usually wind up running one of each and found them both to be useful in certain situation. The BW has the advantage of striking at initiative and can pull out clutch wounds by taking advantage of being able to get a boosted initiative with faith, whereas the Evicerator can pack an immense S8 (immense for us =P), and even if she goes last, that will kill things like Warriors in one hit.
Imho, it's 6 in one hand and half a dozen in the other, but in the 5th tank meta, the Evicerator I think might have the advantage.
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Basically the I6 power weapon worked better in the local meta-game, it's been a while since I ran one though and with the new BA and SW players I may need to reconsider when I run one again. Both are decent options.
I think my aversion to celestian eviscerators is just that they cost 35 frikkin points for a pair of S6 powerfist attacks. I did buy a lot of 'inefficient' stuff when I started out, like the 85pt chimeras and grenades, but these days i'm just trying not to be outnumbered by space marines.