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About the Culexus Assassin's Animus Speculum in the new GK codex...
For every psyker within 12" of him, The Animus Speculum gets an extra Assault Attack, right?
What does that mean? So If I have a ten-man GKSS next to him, then he can shoot 12 Speculum shots? That's uber in my opinion and I think there's more to it.
Anyone want to explain?
Last edited by Blarg; April 20th, 2011 at 00:29. Reason: the new 2011 GK codex... (couldve changed)
Sadly this is not the case the botherhood of psychers rule makes the 10 man squad one psycher. Same deal with Iqu warband psychers, just +1 atk. Although if you got after a seer councile or Tzeentch marines you will get a ton .
Make a man a fire and keep him warm for a night.
Light a man on fire and you will keep him warm for the rest of his life.
Haha, I knew it. There HAD to be something. Thanks, Kronus, my army that I have just made now means nothing. Lawl.
I did meet a friend today, and we had a discussion. Instead of Grey Knights, he suggested that The army consists of Coteaz, 6 squads of 12 psykers (Brotherhood of Psyker has no effect on them. They're all individual Psykers), and bunch em around the Culexus. That's Assault 72 + 2 + 1. That's 75 attacks! Which will obliterate one unit of any type if you're close enough! And afterwards, you have 6 squads of 12 Inquisitorial Psykers, which uses their Psychic Barrage with Strength 10 AP 1 (+1S, -1AP with each Psyker in your squad) against one unit. This is 6 S10 AP1 shots, enough to demolish an enemy unit if you can fit them all under the Large Blast. The thing is, this army is too offensive and no defense system. If someone uses a Psyk-out on you, you're dead. Which is why you try to destroy them in Turn 1 or Turn 2. Haha, I laugh at this army. What do you think?
Their Psychic Barrage rule states that all psykers in the unit count as one model for all purposes relating to psychic tests (etc). Which means they do affect Animus Speculum, but only give one additional shot per unit. Guess Matt Ward isn't as terrible a writer as some people like to think.
"The sergeant major asked me what my job is. I told him it's to do what I am told. He gave me a medal. I like the Imperial Guard."
"Innocentia Probat Nihil"
Now now! It's unfair to pick on Mat Ward for being a terrible rules writer. This is true of the entire GW dev team. Phil Kelly always seems to get a free pass for some reason, but his SW codex required a six page FAQ ... that had to be replaced within a week of its initial release with another six page FAQ!
And if you're willing to travel outside of 40K, Jeremy Vetock's Skaven Army Book for Fantasy has an atrocious and immense FAQ that radically alters the rules in the original text! (And this was even before the 8th edition FAQ additions!)
Quite honestly, in virtually every place where Mat Ward is being picked on for writing confusing rules -- the common examples being the DK teleporter, DK doomfist, and Coteaz Lord of Formosa -- everbody knows exactly what is meant by the rules. But they want to be rules lawyer douchebags just to sound smart rather than play the game as it is clearly intended.
Right now, I can think of only ONE rule in the GK codex that I feel truly does need a clarification: Purifier Cleansing Flame. As it is written in the original English, it appears to say that all enemy models are wounded on a single die roll. (I.e., cast the power, and if your die roll comes up 4+, everybody takes a wound. If the roll comes out between 1 and 3, nothing happens!) Which is considerably different from being told to make To Wound rolls on 4+s against every enemy model.
Apparently, the German codex interpretation matches the English, but the French one specifically says you make To Wound rolls. Go figure.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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