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Vanguard blow. there's no two ways about it. Drop podding sternguard (who have the same attacks and are far better) would be the other option.
Adeptus Mechanicus Marines: http://www.librarium-online.com/foru...ml#post1655065
I run a drop pod list with full-sized tactical squads, scouts and Shrike and my vanguard has done pretty damn impressive work so far. Usually I leave them in reserve (with or without Shrike). Once I had been one model short of tabled in first two turns with only one tactical marine left on table when my assault squad and vanguard veterans arrived from reserve on the same turn. in the end my vanguard slaughtered the enemy eldar to last man, winning the game by tabling the opponent.
That being said I'm not stuck to my ways and always test new ways to best my opponents so I'm testing "tactical" Terminators in my own list once I get them painted. If I ran a typical mechanized MSU setup Sternguard in Drop Pod would actually be my first choice, though.
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
I like termies more because of point economics... Unless you're running Blood angels then putting vanguard with jump packs (which give them decent of angels) and then thier heroic intervetion thats just death on "wings".
I am a Blood angels player and even I find it hard to justify running vanguard veterans. But, Like all things, it depends what you want to do with the squad. What is your army lacking? If its lacking effective ways to deal with elite troops and terminators, sure, jumpack, heroic intervention and powerfist/power weapon wielding vets dropping in may be your answer. However if you need fire support and a decent way of popping tanks, and a unit that is very durable and really makes the enemy have to deal with them, then terminators are the way to go, preferably with a cyclone missile launcher. Truthfully sternguard are very good at fire support, and with a drop pod they have less of a chance to deep strike into the squad you want to assault. And if you really want a powerhouse assault unit and you want durability, then assault terminators are a very good meat blender and get 3+/3++, probably the best dedicated CC unit for the points.
be different and run the vanguard, they can get pricey but they are really great when they work, the heroic intervention rule is amazing and can really mess up someones day.
I voted terminators, I prefer their versatility and survivability for their points. However, an argument could be given for Vanguard without jump packs. A lot cheaper and you can put them in a vehicle.
Vets are cheap, until you give them anything. You can put them on the field for a decent price, but all of their equipment makes them cost more then terminators with much lower survival rates.Originally Posted by goldenS
with a jump pack those vets are 30 points, before you give them special weapons. A jump pack and a powerfist, 55 points. A terminator has a 2+/5+ save, power fist and a better gun is 15 points less. Of course you aren't going to give the entire squad of Vanguard powerfist, but even a humble power weapon puts it at 45 points. In order to balance out the point costs with terminators you have to have enough vanguard with just chainsword and bolt pistol at which the point the argument becomes survivability (and arguably versatility) vs mobility. Either way it will take up a large junk of points. I prefer regular Assault Marines, they are only 2 points more than your tactical marines and are given a jump pack. Seems like a good investment.