Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
As my name may sugggest I'm an Eldar player but have recently been thinking about collecting a new army (After buying a HUGE Eldar army 15,000 points worth if you include apocalypse units, and I've only been collecting for 15 months).
I want a bit of variety even though I love my Eldar army, variety is the spice of life as they say, but anyway on to the point of this thread.
After finally getting round to reading the Grey Knights codex which I downloaded I was amazed and enthralled by some of the stuff in there...scratch that, MOST OF THE STUFF. It is almost the exact opposite of the Eldar and I felt the similar tingles that I got after reading Eldar for the first time I knew that this army was for me. Most other space marine codexs I've read, (Granted I havent read them all) just don't grab me quite as much as the Grey Knights.
So I've commited myself to start collecting them, I will collect them slowly unlike my Eldar army lol, and build up a small but decent force over the coming months so I'd like you guys to tell me what units you find are essential and which ones can wait till I have the basics. (I'll proxy using some of my eldar stuff till I get round to purchasing the correct units)
I've ordered myself two boxs of regular Grey Knights since it said you are able to get several types of units out each box since they have all the parts for them, and Inquisitor Coteaz because he seems to be a decent points costing HQ that also allows you to take Henchmen as troops and some of those Henchmen seem pretty damn good for the points they cost and since you can mix and match you can get a good mix of stuff in there as well.
I've also put a bid on Ebay for a new boxed Storm raven and a dread knight to see if I can them a bit cheaper than I would other wise. I have heard that Dreadknights are pretty good and reading their stats I wouldn't argue but What else would you think I Need and what else would you call Optional Extras?
What you need to pick up is all depending on how you want to play. Look through some of the army lists and the thread: Grey Kinghts experiences so far jy2 has some really well done batreps.
From what i have read there are 4 strong lists,
Draigowing: 3 dreadknights and 15 Paladins
Purifier/razorback spam: Crowe as your HQ lots of purifiers in razorsbacks and rhinos.
Psyfilman spam: 2-3 vendread 2X autocannon psybolt ammo, 3 dreadnoughts, same loadout. after that its pretty much your choice to fill in the blank
Inquisition: Coteaz as HQ, lots of mix and match troops, each list is a little differnt but in most they include 2-3 crusaders per squad for their 3++ stormsheild.
Their are other lists that are out there with a mix of everything, but above are some of the more popular lists, most of them pretty competative. I m no expert but i hope this helps.
Last edited by Sykodmon; May 8th, 2011 at 16:30.
Thank you that does help, once I have an idea of what works and what works better then I can start to modify the lists to my own person playstyle/needs.
I did love the look of henchmen troops with Corteaz, so many good decent types of unit for cheap that you can mix and match. I probably like that idea so much because that is something that Eldar can't do. Every unit Eldar can take are basically armed the same, not a bad thing but it has its downsides.
A competitive list can never go wrong with the following:
- Grand master
- 1-2 terminator squads
- 2+ grey knight strike squads with transports (purifiers are good, but the investment in crowe does make it difficult to justify, 1-2 squads of purifers is also good though)
- 1+ psyrifle dreadnought
If you buy the things mentioned above, you will use most of it in whatever force you create. The number of rhinos and razorbacks is dependent on your strike squads/purifers. Furthermore, stormravens or a landraider never hurt if you intend on bringing terminators. I would hold off on the inquisition initially - play a few games and get a feel of what your army lacks and how you play. There are simply too many great combinations that can be used (death cult assassin spam, melta spam, a balanced unit with crusaders to absorb damage, etc.)
Tau my love! You are back!
1. Mentioned earlier: I would hold off on the inquisition.
2. PsyRifleDreads are almost an auto-include. Personally, getting LR's or Raven's doesn't cross my mind. Too many points for my tastes. Instead, I choose between dreads and DK's.
3. The hardest part is determining how you are going to kit your models. Each box comes with only FIVE guys and you have the option of making them an interceptor, purifier, SS, or purgation model. If I were you, I'd magnetize your models. Find a way to get the MOST out of each box you buy. That way, your models can play different roles. For instance, I magnetize my terminators so that you can easily make them Paladins, (and cosmetically, the difference is noticeable). Therefore, in friendly games (esp if you play against the same people a lot) you can always mix up your list without having to buy more models. It takes some creativity, but it's well worth it (less money and painting).
4. Optional Extras: Vindicare Assassin. Great all around elite choice. Any of the HQ's. They are all good. Razorbacks/Rhino's. Gotta have some transports.
5. All-in-all, read and re-read the codex. Eventually, you'll find units that you really want to try out. Proxy some of the units, and try them out
Had a proxy game with one of my gaming buddies using grey knights today while he was using a proxy army for blood angels. Game result I smashed him I had 6 kill points by the end of my second turn, but that being said he probably didn't have a good army list but considering it was the first time for both of us using our armies it was pretty fair.
I LOVE death cult assassins! A squad of these guys just chewed through his Death company squad and my dread knight tore through his dreadnought. I destroyed his storm raven using phykers S10 AP1 blast. I actually only used half my army to destroy his, on the third turn he just called it as all he had was his HQ a Flamestorm tank? (Cant remember the name) and a death company dreadnought and all he had managed to do was kill my dreadknight.
He's really not liking the henchmen and I can see his point, they are devesating for their points cost, but he says it feels just completly over powered. I've convinced him to give me a game using his regular army (Space wolves) and see how we match up. I'll continue to do proxy games with different style lists before I commit money to anything in particular beyond the basics.
The good thing about this dex is that just about everything can be run fairly effectively. Some things are better value than others, but off the top of my head I can't think of any codex entry that can't be run effectively, except perhaps for a couple of HQ characters, who if you really wanted you could sneak in and still have a good army.
So even though you'd already know it, my advice would just be to remind you to pick some units that you like the flavour and playstyle of and make a list around them. What stood out to you in the proxy game you played? You mentioned henchmen, how did you run them? Would you consider including some in your army? I'm not just asking for your sake, I'm also considering ways to expand my list and love to hear what others are planning to take and why.