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Ok, I have been looking over the lone wolf many a time now, and im just having a hard time figuring out why no one uses them. They are a cheap unit, and yes they are a suicide unit, but its good if they get killed, and if they take out a few things with him, great. And if you hide him behind any tanks moving forward, I'd think it would ok.
So any opinions on him?
Lone Wolf is the fluffiest choice of them all. You can convert a great mini for it, use all your painting skills to make it really stand out and... Well, thats about it.
The problem with LW is that if you run a mechanized list (and most do) its going to have to footslog towards the enemy and soak out all the anti-infantry fire during those first few turns when the enemy is still de-meching you and doesn't have anything better to shoot with his anti-infantry weapons... the end result being that the LW is granted his wish and will die a honorable, but ultimately very useless death.
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
Put delicately, thank you lol, makes plenty of sense.
i often play small 500-750 point games, and he's amazing either as a distraction or as a flanker on the side of my force
Right, I could def see him being useful in a low point game.
In my low point games (1000 or less), I always include a Lone Wolf equipped with a plasma pistol and power weapon. I'll run him up the side while my main force proceeds up the middle. This guy has been one of the greatest influences to the outcomes of my games besides my long fang squad. Once he hits the back lines (and it takes a few turns to get there), the damage and disruption is easily worth the piddly amount of points I've put into him. What helps is that I often tell my opponent about his special rule about giving up kill points if he survives, so they tend make him a low priority. It puts them in a bad position once he finally reaches them.
In higher points games (and even often at 1000), the Lone Wolf becomes very lackluster, especially when compared with other elite options. I'll kit him out a bit more, of course, but it seems that most of his potential targets have a much easier time dispatching him. For example, in lower point games, there are usually not enough extra points for sergeants to have power weapons or powerfists, but in higher points they are sure to have them. There are just too many ways to ignore FNP at that level, especially when you don't have a squad to pawn those wounds off on. I've tried wolves, but they die so quickly to small arms fire on the walk across the board.
So yeah, in low point games lone wolves are cheap and effective. In normal and high point games, there are much better elite choices to pick from.