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I like vanilla marines and all the other specialty chapthers but the one specialty chapter i want to have a codex is Iron Hands.
they have all the fluff and a real interesting backround im surprised they havent done one already.
Do u think we will ever see one?
For now at least i will stick will my captain, forge master, 4 dreads and mechanised marines
If I'm correct, they're considered a "vanilla" chapter, so the SM codex will have to do ...
Forge World has a superb Iron Hands transfer sheet, fyi.
I love Iron Hands. I would collect them if they had their own dex, but they don't so I won't.
Will they ever have their own 'dex? I don't know. A large part of me feels that there aren't enough units there to justify their own... There used to be rules around for them (for a hero, and for basic tactical IH, included bionics or variant of that), when the current IH models were released. That was back in 2003 or something.
For now, looks like we're all stuck without mate, stick to your themed vanillas and keep praying I guess.
If someone helps you, rep them.
In a votewar you don't vote on a single match, you vote on the entire round. Got that?
I doubt the Iron ahnds will ever get an official Codex - but Forge World may give them attention in the future.
In the meantime, you might wat to try IA: Iron Hands - The Bolter and Chainsword : A 40k Space Marine Resource
They are some experimental rules we have been working on for about 2 years.
As far as them being a "vanilla" Chapter - well, they are now, but that is not what they started out as. They were among the more divergent Chapters - on par with the Space Wolves and Black Templars. The only aspects that they had in common with Codex Space Marines were their rules and that was simply for expediency.
The "vanilla" chapters don't need separate codices. They need a space marine codex that doesn't go into wild tangents over "spiritual lieges" and gives them functional means to distinguish themselves from the other chapters. I don't think one unique Chapter Tactic for each "vanilla" founding chapter is asking too much. Or more ICs for the chapters that can never be... Ultramarines.
I play Iron Hands too but i think everyone is right, we probably wont get our own dex. The best we can hope for is a character or bionics in the next SM codex.
For a homebrew codex, that IH list over at Bolter & Cahinsword is really good. Iron Hands have great fluff, i agree that its dissapointing they dont get more attention. I also agree that each specific chapter should have at least 1 IC in the SM codex, eg. Iron Hands, Dark Angels (since our codex got nerfed).
Would keep them up popularity (?) wise and more people would play them. Obviously you can play an army based on Master of the Forge and maek a mechanised\dreadnought list but its just not the same.
I would go with the B&C book, and id let any of my opponents use it. I think its fair and seems pretty balanced.
If you check out Imperial Armour 10, there is a character in there, Vaylund Cal, who is the Chapter Master / Master of the Forge of an Iron Hands successor chapter. He would be very fitting for your army.
All we need is a REAL Codex: Space Marines instead of Codex: Ultramarines (and a few other special characters).
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
The Iron Hands (as portrayed in their original IA article) had very little to do with the Codex. For example:
Codex Chapters have a Chapter Master - the Iron Hands have a Clan Council.
Codex Chapters have Chaplains - the Iron Hands have Iron-Fathers.
Codex Companies are led by a Captain - Clan Companies determine their own hierarchy and can be led by a Clan-Commander, Iron-Father, Librarian, an accomplished Veteran or a Dreadnought.
Codex Chapters are organized into a Veteran 1st Company, Battle and Reserve Companies (including a Scout Compnay) - the Iron Hands are organized into 10 Clan Companies which function similar to a Battle Company (but not in organization) - with each Clan Company retaining its own Veterans and being responsible for its own recruiting.
In Codex Chapters, Terminator armor is reserved for the Veteran 1st Company and important Commanders - in the Iron Hands, Terminator Squads are rare because the armor is distributed throughout the Clan Companies...equipping squad leaders to inspire the troops.
I could go on with even more examples, but it is easy to see that the Iron Hands differ from the Codex at every level of organization and (again, at the time of their IA article) had very little in commomn with the Codex.