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Thread: Baneblade Size

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    Baneblade Size

    I'm planning out a table layout and trying to make sure everything is going to be able to fit properly but don't have a few numbers. How wide is a Baneblade? I was planning on having 4" wide roads so that would clear up to Land Raiders but I have the feeling a Baneblade will be a fair bit wider.


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    Baneblades are roughly 7" wide.
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    Baneblades are roughly 4 leman russ's, 2 in width, 2 in length, generally this means about 10-12" long and 6-7" wide, they are huge, and much larger than a land raider

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    Most roads are built with civilian traffic in mind - so unless you're building a dual carriageway or motorway I would plan on your road being wide enough for two civilian vehicles to pass each other. That probably means a "standard" tank can pass along the road in single file with nothing passing the opposite way. 4 or 5 inches would seem about right. Vehicles too wide for the roads can't claim any terrain benefits for movement which would seem both logical and borne out by history?
    Only an idiot fights a war on two fronts. Only the heir to the throne of the kingdom of idiots would fight a war on twelve fronts.

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    Thanks for the replies guys. The table will be a modular system so tying up ~1/3 of a 24" square with 8" roads doesn't seem like a great idea. No one I know actually owns a Baneblade or variant but seems prudent to see how it may fit.

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    A main road that can accommodate even super-heavies with smaller side roads that it can't fit down would be pretty cool. I think roads are really under-utilised. They would make for a great tactical feature given the speed boost.

    This is a sci-fi game after all, make the roads to suit your gaming needs then make ad-hoc explanations for fluff afterwards, although practically a large road for heavy traffic then smaller side ones seems pretty realistic really.
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    I used an old toy set which fitted leman russ's perfectly and it really made a great fortress thing, it had enough room to accomadate a tall ruin in it and other ruins around them, making for some good street fights, reminds me of WW2 style of warfare in cities, it was very tense as you could get attacked from any angle, but allowed for optimal side cover, fantastic fun, really adds to the game. For baneblades it would be brilliant if you implemented that after it drives down that road (like a highway) due to its sheer bulk and weight the road cannot take it and as it drives down it, it becomes difficult terrain as it has left huge cracks in the road. makes sense as some highways can't take heavy trucks, let alone 300 tonnes behemoths!

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