Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Do you think it is feasible to play this build?
a =][= with 12 plasma cannon warriors
sure it is points heavy...and an average of 2 warriors will blow themselves up with plasma a turn
but would nt it be fun to play 2 squads especially against a horde army :-) and 36" range
On average all 12 will be blow up in the opponents first shooting phase.and an average of 2 warriors will blow themselves up with plasma a turn
You can only have 3 plasma cannons in a squad, but you could also add 3 plasmaguns, and to 2 Jokaero for a lot of AP 2 shooting. Especially if your plasmaguns get the extra 12" of range from the Jokaero. Not quite as powerful as 12 plasma cannons, but still likely to be wiped out by your opponents first shooting phase all for only 172 points. You could even add a combiplasma inquisitor if you really wanted it.
are you sure about the 3 of one kind story..that may have been in the old codex.
i think you can now take any type any number up to 12 (eg 12 psykers could be fun too)
i am not so sure they would be wiped out.
deploy in terrain (along the edge so as not to give cover saves) and 36 " is far... you could sit on an objective and wait...
You can have more than three servitors, but only three can upgrade to plasma cannon. Though remember that you need an inquisitor attached to the squad due to mindlock issues.
PigBenis69: pistol buff!
You: What's the magic word?
PigBenis69: stfu n00b
The same applies to warriors. You may have more than three, but only up to three may buy special weapons (combi- as well as regular melta/plasma/flamer)
"The sergeant major asked me what my job is. I told him it's to do what I am told. He gave me a medal. I like the Imperial Guard."
"Innocentia Probat Nihil"