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Ok so looking through my 'Dex and i realise that our Raiders can only hold 10 models, whilst the Vanilla counter parts can hold 12??
This seems unfair seeing as we pay the same points...OK we get deep strike, but who deep strikes a LR seriously?
Is this an errata miss? or is it one of those silly 'the model is the same size/dimensions but for some reason cant have those 2 extra guys' moments?
Pah, nerfed again...
The deep striking stuff would take up room
Tau: 6K - W17-D3-L4, Orks: 4K - W9-D0-L2, SM: 7K - W7-D3-L4,CSM: 4K W5-D1-L1, Nids: 3.2K W3-D0-L2
Apoc games (mixture of armies used): W5-D0-L1
This is going to get me in trouble but LO put this thread on my facebook feed.
So you say your "nerfed again" because you can not take 12 models in a LR. Am I hearing you correctly? I would sure hate to see what you would say about a Chaos Land Raider.
If you do things right people wont be sure if you have done anything at all.
Trade off for the deep striking, you may not use it but it's still there. Fluff wise, I always assumed it was a result of the extra reinforcements to the raiders structure.
On a similar subject, what's with the drop pod? Why can the vanilla pod carry 12 but we just get 10? The raider makes sense, it's a trade off for the extra abilertys but the pods have none.
In the 41st millenium there is no such thing as paranoia, the universe realy is out to get you!
Most pods only carry 10 - same with most Godhamer Raiders. It's only vanilla that got them upsized for some reason.
Yeah indeed...nerfed again...Oh looks i has a landraider and a hammer terminator squad in da face....
Seriously now,because i spent the better part of a year when i played whinning about the DA codex and i was proved
wrong(its a bit crappy but IT IS WORKABLE especially after the update)try to see the pros and cons,field your army and
try to judge the dex as a whole not from a detail.
Last edited by pilot00; June 15th, 2011 at 12:17.
Praise be to the Emperor!!