Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Okay, so a long time ago, I ran across this video series: YouTube - ‪Null Deployment: Part 1 Of 3‬‏
The video sold me on the idea of a deep strike army. I like this idea for Grey Knights because it means I don't have to buy transports and paint them. It keeps the army a little cheaper (points and money) which is ideal for me.
In a recent thread however (the all infantry one a few threads down), there were some people saying the Deep Strike lists were ineffective. So I was wondering what everybody else's input was on the situation.
When you fail to drink the Banana of Plasma, succeed in eating the Coffee Bean of Truth
i think deep striking armies are mostly hit or miss for 2 reasons. 1) they rely heavily on your opponent's army build for success, what i mean is that if your loadouts are good against your opponent, then you will be unstoppable, if not, well... it will be a long game. 2) if your army comes in piecemeal or as a whole can also decide the outcome of the game as if a few units come in it is them vs. roughly 70% of your opponent's army or visa versa. i think GKs can pull it off. with the psychic communion power you can help decide when your units come on, and we have a good utility within our units with weapons such as the storm bolter and psycannons. if i were to do a DS army, i would use GKTerminators with mordrak w/ a unit of ghost knights, Dreadknights with PTs would almost be a must. this allows for a distraction turn one and mordrack can use pyschic communion.
My Dice keep me in check
Yeah, Modraik is a requirement. Since around 95% of your units will be showing up turn 2 or 3(with communion), you need someone on the board to cause a *lot* of havoc from the get go. If you can, take an inquisitor in terminator armour and a combi-melta or psycannon, and drop them right behind an enemy unit. You want your opponent to be more worried about that squad than anything (alternative, take Draigo. You're going to take a lot of wounds , draigo can help with the lascannon shots). That way when you need to deep strike everything else, your enemy is too busy dealing with some scary terminators next to them, and not the rest of the army dropping in relative safety.
Last edited by cKerensky; June 18th, 2011 at 17:12.
Just a thought for deepstrike armies, what about putting Mordrak and his ghost buddies in a stormraven with a dreadnought riding on it? That way all three would arrive via deepstrike without scatter (mordrak's unit and the dread disembarking upon arrival). A hefty wad of points but a pretty amusing way to get a big pile of scary things in your opponents face on turn 1.
If I've replied, i've probably used Italics...
www.goodbyeboltgun.blogspot.com - Some of my stuff.
@ Age I am not sure that works, but if it does then... wow... I would put a Librarian in there for shrouding, and put a teleport homer on both the SR and the libby. That way you get decent cover saves if you pop smoke on the SR so it can move to where you want the next squads to come in weather it be on the Libby or SR.
sigh...... you can't put smoke launchers on a SR....... this could be awesome, but i still don't see what major benefit is gained by a turn 1 Deepstriking SR with mordrak and a libby w/ squad of ghost knights. and screw ghost knights, take normal terminators, that way he becomes an upgrade character in the unit, (pg. 40 of GK codex) and then you get wound allocation out the A, that is awesome, the dreadnought tagging along is also a good idea. However this is all dependent on the ruling of whether Mordrak can be deployed in a SR and then DS without scatter, if it works.... i'll think about it. the only downside that if you have an all DS army with this tactic it probably will not work a good percentage of the time due to the fact that it will be the only thing your opponent can shoot at...... and with some decent rolls..... it could crash and burn before you get a chance to use it. Also if you do DS then you will most likely be within range of a psychic hood that could stop psychic communion, not a good prospect when you need most of your army turn 2.
My Dice keep me in check
Unfortunately it is only Mordraks unit that can arrive first turn, if the stormraven were a dedicated transport than yeah, but unfortunately it is a seperate force organisation slot and counted as a seperate unit, as is the dreadnaught.
Attaching another character however is allowed as they combine to make a multi-character unit.
thats what i thought, thanks for the clarification lizard.
My Dice keep me in check
The GK army is generally not capable of playing 100% reserves. The reason is you simply don't have enough units that can reliably show up. It's a fragile army that can't take it on the chin too well. If you feed your army to your opponent slowly, piece by piece, it is simply going to be destroyed.
The only way I have been able to figure out a way for it to work is to take a max-sized Mordrak unit -- to which you attach another HQ that can cast psychic communion (the OM Inquisitor in TDA being the both the best and cheapest option available, giving Mordrak an all-important psycannon) -- and as many teleporting dreadknights as you can afford. All three heavies should be TP DKs if you can afford it. That gives the army 4 nasty and resilient units that will be in your opponent's face on turn 1, and on turn 2, you can roll your reserves in on 2+. Any other way risks your army coming in too piecemeal.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014