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I have been playing for almost a month now, and have managed to get half a dozen or so games in. Lately, i have been reconsidering the points i spend on special weapons for my basic Infantry Squads. While the Grenade Launcher and friends are useful, is it really the best way to spend your points? This is for static Infantry Squads in particular, where they are already equipped with a heavy weapon. Is it okay to not take special weapons or am i just going insane? I'd like to know what everyone else thinks about this, as i have just always accepted that my IS would take special weapons and have only begun reconsidering recently. Cheers.
Personally I use flamers, but a lot of people take meltas. I find that 1 BS3 melta is terribly poor though (I take my melta in other places). For instance in one of my latest lists I run a stubborn blob of 20 with 2 autocannons and 2 flamers.
I don't think its very sane to not take a cheap special weapon. Its a tiny investment that adds meaningful firepower to the squad. Heavy Weapon squads could be an option if you want to cram in more heavy weapons at maximum points efficiency.
Last edited by kroxigor01; June 20th, 2011 at 13:40.
Meltaguns are generally too short range and dont do enough on their own against the targets that you want to be shooting at with them. Especially if your squad also has a heavy weapon like an AC or ML.
Flamers pretty much sit in the same category for the same reason except with different targets.
Grenade Launchers are good; high strength, better range, cheap.
But Plasma Guns kill Space Marines, and killing Space Marines is important. Also one more shot and str than a Grenade Launcher.
Personally, I'm going to take AC+PG in most of my guard squads. LO seems to highly overrate GLs and underrate PGs.
When points are tight, I'll drop the grenade launchers from my infantry squads. They mostly sit at the back of the table lobbing autocannon shots anyhow, so I rarely get to use a 24" range weapon. That has a lot to do with my particular play-style though. Enemies don't often make it past mid-field unless they're Thunderwolves or Deep Strikers.
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They only thing I'd say about taking plasma guns is that you're going to miss with half of those shots, and likely kill yourself with 1/6th of them. So you're going to get alot better value by putting 3 plasma guns in a veteran squad to make better use of their higher BS. They still take the same damage from the plasma weapons, but will hit more often too, so your 'hurting myself to hitting them' ratio is alot better.
Its why I take grenade launchers in my regular squads as BS doesn't matter so much when you're scattering a template, and take melta/plasma in veteran squads where the higher BS makes them a more worthwhile investment.
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It depends about what your unit is going to do. I was planning to add a meatshield - tarpit 250 platoon composed by:
PCS w. 3 flamers 1 vox
2 blobbed IS with a commie 1 vox and 2 flamers, one special weapons team with 3x flamers too.
i don't think that you would like very much to charge a wall, even if flimsy, with 8 flamers on the ready. and add on it the FRFSRF hail of flashlights on top of that.
I must have missed the memo about when Grenade Launchers became good. Move or fire is great, and I can see the argument for command squads taking a few (though I prefer a melta or flamer squad in a chimera), but a BS3 shot in an infantry squad? 1 S6 shot, not really something that is going to anything (compare the cost of a chimera with 3 S6 shots), or a S3 blast... Personally I'd rather my squad be standing still and firing Autocannons, Running to get better position, or firing flamers.