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Which is the best wargear for platoon command squad and why?
i said 4 flamers.
because the heavy flamer is too expensive and not that effective.
I was really tempted into voting for 4 meltas, but without ablative wounds the unit is really fragile... same reason for the 4x plasmaguns.
i'd use these 2 special weapons only with veteran or as an extreme solution in special weapons squads.
I agree that overall Flamers are the best choice for a PCS. Meltas and Plasmas are better off on BS 4 models (CCS, Veterans), whereas Flamers bypass the PCS BS of 3 and can be very effective in the right circumstances. I voted for 3 Flamers and a Vox Caster, but i am one of few than run a Vox Network, mostly due to the fact the majority of my armies are infantry heavy. In a mechanised list, 4 Flamers all the way. I also agree that Heavy Flamers are not cost effective, for 15 more points than a regular Flamer the increase in effectiveness is marginal.
4 Melta shots @ BS3 = 2 Hits on average
3 Melta shots @ BS4 = 2 Hits on average
As you can see, the averages are the same. While the potential for good luck on the PCS is higher and the cost is 30 points cheaper.
I've run melta PCS squads in Chimeras and have had zero issues with them. Their lack of ablative wounds is the only valid concern. But they get orders (particularly MOVE MOVE MOVE) to compensate.
Grenade Launchers for me. They're cheap, effective at stopping transports, and when I need them, can drop blasts on a horde.
Last edited by xDETHx Turtle; July 13th, 2011 at 02:51.
carapace + flamers? isn't this a little waste? maybe carapace + plasmaguns is better, even if 30 pts more expensive.
OT: i have read that you want to quit w40k, is that true sandwyrm?
If you're willing to spend 145 points per squad, go with flamers + demolitions. You'll kill twice as many Marines/Terminators/Nob Bikers as you would with Plasmas. You'll also be able to threaten vehicles with the meltabombs. Which stops tank shocks very nicely. You can also load them in a Vendetta and get off (or at least threaten to) the odd turn-1 alpha strike. They're quit the versatile blocking squad.If you've been reading the blog, Uberdark is quitting. Farmpunk and I are feeling disaffected by GW's policies too. But we're not quitting. At least not before 6th Edition, where we hope the current rumors aren't true. If they are, I know I have until next summer to enjoy 40K before I have to find something else.OT: i have read that you want to quit w40k, is that true sandwyrm?
What we have done is to stop buying GW's crap until at least until the end of this year. In the meantime we're trying out other wargames like Kings of War, Warpath, and Flames of War. I've already bought into Malifaux for small skirmishes, and we're playing LOTS of World of Tanks online. You should too, as it's free and a lot of fun.
Call it a preemptive diversification of our leisure activities.