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Yes with sniper rifles
Yes with boltgun
Yes with close combat weapons
Yes on bikes
Yes with Shotguns
Yes mixed weapons
No scouts aren't worth it
I was just looking for more effective way to use the like 20+ sniper scouts i have because so far in every game i have used them in (with Telion) they die very fast and nevery make up there points and i'm also most likely going to buy some bolter scouts so i would appreciate some tips on how to best use them and Telion and how i should load out the squad.
I use mine with shotguns or cc weapons in a land speeder storm with hv flamer. give the Sgt. a power wpn plasma pistol and melta bombs. they are great objective grabbers.
5 with BP/CCW, Outflanking.
Killed several broadsides, a couple of tanks, a few guard squads and taken several objectives.
For 75 points they deny a good 12" of board edge to tanks and support troops. You either change the enemies placement considerably, or they ignore you and you get a kill. Either way its a good use of 75points, and is even handy on the 4/5 objective missions (I place my objectives right on the sides and let the scouts grab one)
Meltagun, Power Weapon and Powerfist are all decent options for the Sarge, but the real beauty is that you get a scoring unit that can easily get a few kills for just 75points; beware jacking up the cost on a unit that is very poor defensively.
Remember just how many AP4 weapons there are in the game; Heavy Bolters, Heavy Flamers, Destroyer Guns, Assault Cannons, Manticore shells to name just a few of the more popular ones. Scouts are just awful line infantry and you should have a very clear goal for them to accomplish if you'd like them in your list.
The problem that most people have with scout marines is that they try to use them as cheaper tactical marines - which they're not. Scouts are quite effective when used as skirmishers, but you cant just run them around in the open like you would with normal marines and still expect them to do ok.
My favourite way to equip scouts is to have a squad of 10, 9 with sniper rifles, one with missile launcher, and then equip them with camo-cloaks. In my army I also take a master of the forge and I use his bolster defences to bolster the building where I deploy the scouts, he will then stay with the squad and help protect them in close combat. This tactic has sometimes led them to having a 2+ cover save, and so they are easily able to avoid battle cannons, railguns, and other heavy weapons.
The way I use them is to deplete members of the enemy squads that pose my army the most threat at that time, as I usually play agaist chaos, the rending is very useful and they will always perform well for me.
I like my scouts too much,but the prob is that they are an elites choice for us.Still they are Bs4 and if i use Bel i can find the place to sacrifice an elite slot.They cant grab objectives but for that same reason i dont need to place them into one.Any cover would do,and thats why most people ignore them,but their rifles dont ignore the enemy.
Praise be to the Emperor!!
I run a Drop Pod-heavy list and Scouts (with shotguns and locator) are a big help. Opponents tend to hold everything in reserve when they face me so my Scouts can set up pretty much anywhere. Then I place my first wave of Pods with pinpoint accuracy...blocking off a road or other gap between terrain pieces can do a great deal to frustrate the enemy's advance. Walling off his home objective is fun, too. Once they've guided in the first wave, they usually run for an objective.
But yeah, my Scouts don't actually fight unless something really weak crosses their path. They're combat controllers, not shock troops.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard