Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I'm writing up a 1200 point guard list, and was wondering whether or not to include a veteran squad led by Gunnery Sgt Harker. I was thinking of doing it partially just because I have an idea for a nice model to represent him (Mercenary Kroot with Heavy Bolter!). Besides the Rule of Cool, though, is there any reason to take him? If I did, how should I gear up the rest of the squad?
One of my ideas was to give them shotguns and grenade launchers, so they could act as a mobile fire support unit, maybe putting pressure on the side armour of transports early in the game. Now, this would cost 140 points, which can get me another fully-geared infantry squad to add to my blob, as well as a Special Weapons Squad, for light fire support and a cheap scoring unit/distraction.
Are Harker's special rules (Stealth, Infiltrate etc.) actually useful, or just an overpriced gimmick? Of course, I might just take him for fun regardless of what anyone says, I'm not shooting for an ultra-competitive list. I'd still like to hear about him from some more experienced players though. Has anyone here used him to good effect? Anyone taken him and been disappointed? What squad load out did you use?
If you add in 3x GLs and play with plenty of cover then you can run him around laying down torrent fire at range. It's a pretty good backfield unit that can camp an objective and harrass enemy units, maybe drawing disproprotionate amounts of fire. 3+ cover saves are nice. If you take a lot of shots go to ground for a 2+ ! That's always funny if they waste a blast template on you.
Copy, Improve, Innovate
That's what I was thinking, it seems like it would be a good distracting unit- and if it survives it can claim objectives. It's still pretty expensive points-wise.
Anyone out there that swears by this unit? Or has an alternative layout? Would it be worth chucking a heavy weapon in, for instance?
If I took Harker i'd take oppurtunity for some outflanking/infilitating meltabombs or meltaguns.
Although storm troopers can do this for cheaper and have the option to deep strike, if you outflank either unit can use a chimera but the stromtroopers can scout up with their chimera.
Its not a great unit although there are worse things you could spend points on.
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11
Go for it, definitely. I use Harker in almost every list. The ability to Outflank combined with Stealth means you can come up through area terrain and present a plethora of special weapons. Depending on my enemy, I use flamers against horde armies and plasma guns against power armour. If I don't know what I'm going to face, I go plasma anyway. With a BS of 4 and rulings that will make the unit benefit greatly from cover, you have a very capable unit of taking out enemy stragglers, heavy support or even things up when your more common BS of 3 isn't statistically working for you.
Innovation suffuses this hobby like a tea bag in the boiling water of play.
The thing to keep in mind with the lesser seen characters like Harker is that he will present a challenge most players aren't used to. He has a 3+ save in cover and carries a heavy bolter like a devastator. In a lot of ways he makes your vets more like MEQs than standard guardsmen and that's not what most people
The tendency with units like that is to either over compensate and throw everything into taking them out, or you underestimate them and they inflict a lot of damage. Over time the uncertainty will reduce and he will be less effective. If I was making a "standard" list I'd leave him on the shelf but for a few games I think he will punch well above his weight.
Copy, Improve, Innovate
That's a good point about the fact that he's not seen very much. I didn't really think about the big-picture effect of his tabletop presence, or what my opponent would think. I'm thinking more and more that a unit with BS4, 3 Special Weapons and a Heavy Bolter with a 3+ armour save is pretty damn useful to have around- especially given that in the end they're still Troops!
Harker is pretty awesome when I take him I usually give his squad camo cloaks and snare mines so his squad gets a +2 cover save. It's always fun watching your opponent waste shots on them and running up to you while being shot by plasma guns.
Try putting a primaris psyker in Harker's squad with grenade launchers in a chimera. So much anti-infantry firepower!
If I've replied, i've probably used Italics...
www.goodbyeboltgun.blogspot.com - Some of my stuff.