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So, the unit of the week is Assassins (Vindicare, Calidus, Cullexus, Eversor).
Which ones do you use, what is your goal with each, how effective are they, do they make their points back...
I will start us off. I use the Vindicare in all most of my lists, his ability to puncture AV14 at range is something that the rest of the army lacks, so he fills a nice little niche. Being able to hit on a 2+ with a re-roll 4+ means he is very reliable. His ability to pick which model suffers the wound/s is also great for character assassination and picking out the odd Power Klaw, Commisar, Sanguinary Priest etc...
I have little to no experience with the others, so I will leave it up to the rest of you to share your experiences.
I am interested in the Vindicare's ability to not get killed right away because I want to start adding him as seasoning to my lists. Do you find him getting focus fired, ignored or does his 3++ save do very well?
Also, has anyone tried Bolster Defences on his cover? Wouldn't that give him a 2++?
It would, however it eats up another elite slot, adds another killpoint, and a techmarine is, other than that, basically a grenade/servo skull caddy who needs his NFW and Storm Bolter bought instead of coming with them.... but the Ordo Xenos Inquisitor does the grenade/servo skull thing with an HQ slot and is much cheaper (so really, it comes down to whether you have 2 elite slots free or an elite and an hq slot).
I have yet to take an Assassin (because I run Draigowing), but if I did, the Vindicare would certainly be my first choice, followed by the Calidus, then the Eversor.
"The sergeant major asked me what my job is. I told him it's to do what I am told. He gave me a medal. I like the Imperial Guard."
"Innocentia Probat Nihil"
The Vindicare usually does alright without the need for 2+ cover, he usually gets ignored first turn. Usually when he bags himself a HQ or Landraider he becomes priority no.1 for my opponents but by then he has already done the damage. In my games so far he has; Sniped a chainfist terminator, 3 Thousand son sorcerors, Wraithlord, Falcon, Deff Dread, Chaos Landraider and shot off Abaddons Invulnerable save.
Now as my previous post suggested he should be able to reliably hit things... but within the space of 9 games he has had a miss streak of 5 shots, and quite a few miraculous cover saves taken against him. I believe he has missed about 7/30 shots, thats a rough estimate. Of those 23ish hits about 10 were saved. He doesnt make his points back all the time, but when he gets through their defences he is a game changer.
As for the Callidus, I have had her used against me to great effect (taking out my 5 man termie unit objective sitting) but am yet to try her out for myself. I have seen her fail regularly also, as one of my GG friends likes to use her, to the extent of popping up killing a few models off and then being shot to pieces. If used by a competent general she could be used quite well to contest late game objectives whilst staying out of LoS, but I feel the reliability is just not there.
I've used the Vindicare, and I've got to say, he's hit or miss.
If he hits, he typically destroys something vitally important, when he misses, which he will, it sucks balls.
Sniping characters and important armor is an ability that no other army has (aside from Jaws maybe, which now has to roll to hit so is not nearly as good as it used to be), and you should definitely try him out.
The other thing to remember is that he has a pistol too, that can fire all his crazy rounds, so you can be more aggressive with him if he has some support.
He's also surprisingly effective in close combat, WS8 I7 hits often and most times before his opponents, and with 4 base attacks, he can do some damage. Blind grenades don't hurt either. In an Ard Boyz game this weekend he surprised me and my opponent by killing an Emperor's champion in 3 rounds of combat, assassin didn't take a single wound.
I don't know much about the other assassins, but I'd like to try the Eversor, I feel like he'd be hellish hitting a small squad.
Will reply to this thread rather than my own.
Just started using callidus+vindicare in the same list.
Vindicare is brilliant, the synergy with callidus is amazing. Let me explain.
Firstly the callidus is so deadly the enemy will do anything to stop her, this usually means ignoring ur vindicare to kill her instead. So whilst she won't always make her points back, the vindicare can make it to turn 3 or 4 unnoticed and from there with purifiers in the face will likely survive till the end of the game.
In 3 games using this setup I have used the following tactic twice - first turn blow up land raider and second turn nuke 5 terminators with callidus (killing 3-4 with ease).
Callidus assassin is amazing against longfangs, and although she is kinda stuck in the corner from there after, it means my more expensive purifier units and completely bypass them and go after other targets and means they can't blast my precious things. Used sensibly she will make her points back, but is a guaranteed kill point to the enemy every game.
It's rare for my vindicare to miss. You need +2 to hit and if you're unfortunate enough to roll a one you can re-roll due to his high BS. The problem I have isn't with hitting but with wounding. Maybe that is what you guys meant.
@stuck804 - Nope, I meant MISS. 5 shots in a row, complete un-luck but thats mandollies for ya.
*Pretty sure Jaws is just "draw a line," Living lightning on the other hand has to "roll to hit."
@Kinsella - I have seen the brutality of the Callidus first hand (when she rolls well), but as you said her down fall is she is almost a garuanteed KP for the opponent.
@NekhraRises - I have a friend that plays a Corteaz, pure assassin list ie, Corteaz, 6x DCA units (Chimeras/Ravens), Vindicare, Callidus, Eversor (in a raven), and trust me you dont want to ignore the Eversor for too long, he is a beast if he reaches combat.
@jaws - I don't know if its part of the INAT FAQ or if its just something the Warmaster's Tournament is doing, but Jaws has to roll to hit there.
Also, I'm sure this is covered elsewhere, but a space wolf player aiming the jaws line through a GK unit suffers the aegis ld modification for his psychic test, yes?