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I'm looking to go with Imperial Guard. I have played before (short time) but I had trouble sticking with painting space marines lol.. I just get bored. But my brother just told me he wants to start playing (he chose space marines) so I am gonna get back into it. Imperial Guard has some of my favorite models. And I was hoping some of you guys could help me get a list together including my favorite models. Anyway here they are...
Heavy Weapons Team
These are my favorite models, how can I use as many of these as possible in a 1500 point army?
I'm not against using other models, these are just my faves
Secondly I'd look at some of the lists here and some of the various tactical guides.
There are lots of different ways to play the Guard - some more popular at the moment than others.
It also depends on how much "fluff" is important to you, how competitive you aim to be, how much money and time you have for models etc.
Cadians are good stock figures and can always be called something other than a Cadian Regiment if you like.
Snipers are probably best used as proxies for Ratlings rather than incorporated in line squads, HQ squads or Special Weapon Squads
Heavy weapons are probably best incoprorated into Line Squads paired with an appropriate Special Weapon to complement them (e.g. Autocannon & Grenade Launcher, Heavy Bolter & Flamer etc..), they can also be used seperately as Heavy Weapon Squads but can be vulnerable.
Ogryns I don't know much about - but generally Guard try to avoid Hand to Hand fighting.
Sentinels can be great for outflanking but seem to face stiff competition in the Fast Attack Slots for flying things.......
In my (limited) experience the main things for any Guard Army are:
At least two of anything, preferably three, because most line units are rubbish shots.
Numbers are your friend - so don't go overboard on "extras"
Shooting the enemy should always be your first response and your last resort
Of course these are gross generalisations - depending on the sort of list you build they may not always apply.
Above all build an army that appeals to you and that you can love even when it loses!
Only an idiot fights a war on two fronts. Only the heir to the throne of the kingdom of idiots would fight a war on twelve fronts.
You may like Ogryns, but to be honest here you would do better with a gunline. I've never tried ratlings myself, but I do now have a veteran unit with 3 snipers in. BS4 has to be useful for a sniper.
Tanks, the one word that makes the guard what they are, the good old 72 inch range LRBT to be exact. It's a marine killer if it hits, and if you have a certain Knight Commander upgrade the extra BS point can be handy if a tad pricey.
Remember we can field more heavy firepower than any other army in theory. Three Lemans only take up 1 Heavy slot if you are prepared to risk losing them when their tracks get knocked off.
Good luck with whatever you choose, but don't waste the snipers in ordinary or HQ squads, use them in vets where they might hit something.
Meh, snipers suck. If you take them definitely use them as 'count-as' ratlings.Cadian SnipersK. Usually used as part of platoons.Heavy Weapons TeamKeep them cheap and use them wisely then they can be very effective for a given task. I prefer scouts over armoured.SentinelUgh...very difficult to use well. They favor a very mobile (mech) army and can be used in hybrids to an extent. I personally would scrap these as I find the points better spent on units that are more useful and don't fill such a niche roll.Ogryns
Looks like with your favorites you'd probably be favoring using a hybrid list (part mech and part foot).
Sandwyrm has several lists that use this style of army and are effective. I used to play that style as well, but switched over to fully mechanized as I really like the speed.