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I've been looking for various ways to create a 500pt army for my space marines and I can't seem to create a list that would work just as optimal if I HAD included a librarian. In my search of tactics for the various HQ choices I've read that psykers in 5th edition are now very popular among many armies, and I like giving myself a challange so I thought I'd try to create an army with absolutely no librarians. Like i said, it was pretty hard with my 500pt limit and I may just include a psyker in the army. Has anyone been successful with this idea using vanilla marines? How important are psykers to the space marine player?
You could use a chaplain with a cheap CC unit, or maybe certain CC characters. The utility that the pskyers give you compared to most other armies is just too good to turn down in 5th ed, though.
Psykers seem required sometimes because of GK and Eldar but really you don't need them to win. Chaplains are still very good with an assault squad and one of my favorite set ups. I'm a huge fan of librarians for the versatility they bring, but the hard hitting power of a chaplain is really nice, especially in low points games. I think librarians are better in mid to high points games where the support role they play has more units to synchronize with.
I think psykers are really starting to become almost necessary because psykers are getting so much better and popular. With Space Wolves, Vanilla Marines, Blood Angels, Grey Knights, Tyranids, and Eldar all making heavy use of psykers it has almost become mandatory to include them in a list just for defense against the aformentioned armies. Which if you think about it is sort of a vicious cycle. I run a psyker to defend against my enemy's possible psykers, who in turn run psykers to counter the psyker I am running, which in turn makes sure that I keep running a psyker to defend against the one they are running to counter me.....
I just made myself dizzy hehe.
It is still possible to run successful armies without them, but I'm not sure for how long. Psychic powers used to just add to a game, but they are starting to have a greater and greater impact on the outcomes of games. For example Blood Angels have mephiston who, without anything to stop his powers, can literally carve up entire portions of the enemy army on his own (oh yeah, plus normal librarains and dreadnought libby's). Then there are the Grey Knights.....well thats all you really need to say about them.
Last edited by Phaeron Typhoon; September 3rd, 2011 at 22:58.
"I am the architect of fate!"
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
I believe the necrons will have some sort of tech powers,same goes for the sisters with their acts of faith.
From a SM perspective i believe the libby is the H.Q. choice.He has a good statline a force/power weapon and 2 powers to boot.Plus a hood.
Whats there not to like in a libby?He is cost effective and great both in battle and as an utility unit.
Praise be to the Emperor!!
I don't think you need one that badly, although I seem to play against Tau, Guard and Necrons a lot so that probably explains it.
If you're paying 100pts just for a psychic hood it's not that bad a deal, especially as you HAVE to buy an HQ and they're usually the least efficient choice in the book. If they were 130-150pts or the hood was an extra upgrade then maybe they wouldn't be worth it.
Although Chaplain+Assault Terminators kicks ass.
My first thought when I read the title of your post was OF COURSE PSYKERS ARE NECESSARY!! But then I read your post and you are talking at 500 points. They are not necessary at that point level, but why not take one? What are you going to get that is cheaper? NOTHING. All the bare bones HQ's are the same base price, but with Librarians you get the force weapon, but with Chaplains you get a power weapon and 4++ save. With the captain you get the 4++ save, no power weapon (at base price) but more attacks at higher initiative. I think for the most bang for your buck, take the chaplain. They obviously are good for the nice power boost when you charge due to Litanies...
Once a Marine, always a Marine.