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Well this time we are looking at Interceptors, what role do they have within your army? When do you use the shunt move? And for what purpose? What do you kit them out with?
I like to use interceptors as a quick harassment unit, I run them with 2 Psycannons and sometimes Psybolt ammunition. More often then not I will use their 30" shunt move early in the game to get advantagious side/rear shots on enemy vehicles, I try to position them so that the retaliation will not wipe them out. Once their primary objective is complete I will use them at range to try and thin enemy numbers and to contest or capture late game objectives (if still alive). I have found them very useful for baiting raged units, thanks to their storm bolters they can move 12" and still fire at maximum effectiveness making them priceless against enraged units.
Oh how long did i plead and beg for "jump pack GKs"...
i always dreamed this day would arrive...and now it has and...
i am sad to say i got distracted by purifiers (like everyone else)
Now i am including a squad at least to my armies (even low points)
the extra mobility is worth it as this has always been an issue for me.
Shunt...run & hide... (& threaten/ distract by their very existence)
then next turn... move, shoot, assault. Yay!
I am not a fan of letting them sit for too long and waiting to be used and then last minute dashing for objectives (although that is a valid plan)
I only use 1 10man squad in my purifiers list at 2500pts, and generally I find that's all I need. I use the also as a harassment unit with 2 psycannons and psybolt. They are primarily a support unit, adding some much needed fire support on the flanks and assisting in assault. I early find myself assaulting with them on their own unless its a particularly weak unit or times are seriously desperate.
What really makes them stand out in my eyes is their ability to be anywhere on the board, with 12 inch movement and the 30 inch shunt they are invaluable in backing up your other units elsewhere on the table. They really come into their own in objective games, but can be real life saver in killpoint games where the shunt can greatly help in backing up a loosing flank.
Not sure how to say it another way but i love Interceptors. I just wish there was an HQ with an option to take a PT or a way to make them troops, not just counting as troops for grand strat. Think how much trouble your opponent would be in Dawn of war with 2 10man interceptor squads and a Brother champ sitting mid table able to go anywhere on their movement phase.
Something i have not seen done or tried however is jumping interceptors out of a stormraven. There is the special rule that allows them to get out of a stormraven safely even if it moved flat out, they cant assault but they can shoot or run. I am sure there are not many times when that is useful but i would love to try it.
As he said, storm ravens allow you carry jump infantry with each model counting as 2 (like terminators)
I haven't run them before but the 10 man squad with 2 hammers, 2 psycannons and psybolts (~320 points) seems like a good unit... jumping around maintaining range form the enemy, shooting the crap outta stuff.
I think they'd be cool coming out of a stormraven, but only 6 of them in the transport is a big drawback...
I personally see no real benefit of putting them in a stormraven, they are fast enough as they are especially with their shunt, and you'd be stealing a transport better utilised by another unit. They can get themselves into midfeild quite happily, and when it comes to hitting back armour they most likely would be better off shunting. AlsO for the cost of a stormraven you could almost get another 10man squad.
Keep ravens for purfiers/paladins/terms, just coz you can do something doesn't mean you should.
ok interesting one
page 28page 93Units with personal teleporters are jump infantrywhy are they not listed a jump infantry later in the codex (ie assault marines in the spezz mrine codex are listed as unit typ: jump infantry). i personally would play off the fact they have a piece of wargear that makes them jump infantry but matt ward needs to violated by bears and then set on fire.Unit Type: infantry
the stormraven has a transport capacity of twelve and counts jump infantry as 2 models (like terminators).