Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
What is the best weapon to take down monstrous creatures with? I've been having trouble with them.
Last edited by nacho cheese; September 7th, 2011 at 01:34.
It depends, but you can't go wrong with meltas. Plasma can also work well. Depending on the armor save involved, autocannons or lascannons also work nicely. What creatures in particular are you having trouble with?
Demon Princes and unique characters from chaos demons
Come visit my blog at: www.warstrike.org
I usually use melta guns, plasma guns at rapid fire, grenade launchers and autocannons with vets in chimera's but somehow the past 3 game it hardly does anything a turn except 1 to 2 wounds. On average I have at least 8 squads with melta or plasma guns. I think my opponent is just really lucky with his rolls or cheats really good. I even used the bring it down order and twin linked order. Never tried the Multi-Lasers and Primaris Psykers I'll give them a try.
For the most part the MCs have bad saves. 4+ is fairly common. Just saturate them with wounds. Armies that have MCs are reducing their tank count pretty heavily, if they can even take them at all. Use your "spare" AT on them (autocannons and lascannons) and get them softened up. Then when they are close you can use your melta to deal with them. The ones that have better than a 4+ save tend not to have invulnerable saves so you need to get in close and saturate them with melta/plasma fire. Then they will go down hard too.
There are a two exceptions I can think of.
Nightbringer - this sucker is a tough nut to crack. TBH you're best off out-manouvering him. He's slow. Bait him to chase fast units. It's not hard for a mech army to keep him out of the game while you kill off your opponent's warriors. Once they phase out, well no more Nightbringer.
Fateweaver - Don't shoot him. There's no real point. He's T5 and the average number of wounds to get rid of him is around the mid 20s. That much fire is much better spent elsewhere unless you have a psyker battle squad and can cripple his leadership. Then you "only" need to deal an average of 9 wounds to make him scurry off in fright but still think twice about it because there's a much easier way to deal with him:
Just tank shock him. Then tank-shock him some more! Then tank shock him some more again! Daemons have very few weapons that can hurt AV12 and the ones that can are too valuable to risk with death-or-glory. You just push him back and out of range to boost his friend's saves. Then it's a simple job of target priority. Daemons die easily to guard shooting without that re-roll.
You just need to learn correct target priority vs Daemons:
Screamers, then Seekers, then anything else that looks nasty.
Copy, Improve, Innovate
I've used ratlings in the past to pick away at some MC's, a small unit of 6-7 is fairly cheap as well, so they'll usually be ignored until it's too late
GLORY TO THE DICE GODS!
I thought about using the ratlings with their snipers wounding on a 4+ but they are so weak and would more then likely retreat if not getting all killed.
if you're fighting daemons, then ap doesn't matter since they'll all be invulnerable saves for the most part. so just go for strength and number of shots at the cheapest cost where available. find the cheapest options, and then take as many as humanly possible to cram down their evil daemonic throats.
infantry-based: special weapons - grenade launchers or maybe plasma for longer range and rapid fire on the latter, though at 10 points extra may or may not worth it. heavy weapons - autocannons are king. heavy bolters maybe for 'smaller' MCs or heralds, but autocannons can just redirect fire after killing the big ones.
vehicle-based: chimeras w/ multilasers and hydras. maybe sentinels w/ multilasers and/or autocannons. a paskinator (exterminator LR w/ pask) may do alright too though is a bit pricey.
and for any of infantry platoons w/ footsloggers, pcs officers with FRFSRF can help force a few lasgun saves on MCs after they've drowned regular daemons in saves, while ccs officers with Bring It Down will help any infantry-held special/heavy weapon not shooting out of a vehicle extra dangerous versus MCs with the reroll to hit.
edit, ratlings arent too bad either.
those are probably the most optimal choices.
things to watch out for ranged wise are breath of chaos template attacks on your infantry (only a 4+ to kill what they can cover) so spread out a little. and bolt of change from heralds, horrors, DPs, which generally av12 facings will help deter and LR av14 will all but ignore. mainly just worry about the MCs assaulting the vehicles and his daemon squads from charging multiple squads of IG infantry. other than that, it's a game of only letting his assaulting units be able to kill one cheap IG unit at a time inbetween their facetime with IG firepower.
I use my CCS w/h 4 Plasmas to take down Monstrous Creatures. Within 2 Turns or 1 if your lucky it'll be dead