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I am in the process of converting and constructing an all henchman infantry grey knight army at the moment. I realise that this will not be the most competative army in history but I like the idea and am enjoying the modelling project, my question to you all is how feasible is this squad composition?
I was thinking of including them effectively as budget marines, the squad totals 204 points and would be used to babysit an objective in my table quarter. I realise that GK's would perhaps be better suited to this role but they simply do not fit my fluff.
Could such a squad effectively hold an objective or should I just scrap the power armour?
Also on the leadership of the squad I've been toying with a few options, either
1: Lead by coteaz, giving them ld10, stubborn and sanctuary (which could prevent an assault allowing for another turn of storm bolters).
2: Librarian with shrouding and sanctuary, effectively the same but more expensive and with stealth.
3: Techmarine, giving them some a bonus to cover and possibly rad grenades allowing them to possibly get some kills when cc ensues.
Any thoughts/comments/criticism welcome and ty!
(also picks are in the thread in my sig)
I wouldn't personally take the power armour, you could get a whole second squad for the cost ... but if you are going down that road might as well take a chimp and hope for rending shots or ghetto-terminators.
Yes objective sitters should take storm bolters and just sit in cover on an objective (or at least nearby so you can go there on turn 5). Add a Jokero and 3 plasma gun warriors too. If you have a second HQ =][= you can give him a psycannon and then add 3 HB or PC servitors to the unit too.
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It rather depends on what else you're planning on running as well. Personally I run an objective-sitting squad with 9 bolter henchmen, 3 Plasma Cannon servitors and Coteaz attached. Often, you should be able to pull off some kind of cover save, and power armor is just to darned expensive. With this anchor unit, I run three Chimera squads, 2 with melta and 1 with plasma as well as a DC Assassin squad in a Stormraven.
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If you want objective babysitters, the following builds would be both more effective and points-efficient.
3 Servitors, heavy bolters
These guys are so cheap, who cares if they suffer from mindlock? Don't even bother with an Inquisitor babysitter, just deploy them on a home objective and enjoy the bonus dakka when you get it. It's not a bad idea to give them a Chimera, that gives you even more long-range dakka, plus an extra layer of protection for your scoring unit. 85 pts total for all that? BARGAIN!
If this is not a Coteaz list, 30 pts for 3 bonus heavy bolters isn't a bad investment, but this unit is definitely best in a Coteaz list.
3 Servitors, Plasma Cannon
This is actually a similar unit in purpose to the HB servitor unit ... except it packs a much bigger punch. While still very cheap, you will probably want to attach an Inquisitor to prevent mindlock on these guys. They're important enough and potent enough that you really don't want to miss any turns of shooting. And you'll definitely want the extra protection that the Chimera affords.
This is a great unit whether it's included in a Coteaz list or a standard GK list.
5 Warriors, storm bolters
3 Warriors, meltas
Again, ultra cheap in points, but also heavy on the dakka. This unit is comfortable sitting at distance and using storm bolters, or can rush forward for a sacrificial melta shot against something dangerous coming your way. (Cheap enough that you can afford to do this! Very important tactical tool to have in your toolbox.)
Again, this unit is a fantastic include in any GK list, with or without Coteaz.
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For objective sitters, I used to go the plasma cannon route, but I've switched over to a squad of 5 psykers. Slightly more than 3 PC Servitors (though not by much), don't have to worry about mindlock, and it's a large blast.
Downside, perils test sucks, only one blast, but upside: no mindlock, no overheats, and it's an assault power. USUALLY I put a crusader or with them so I can move from cover to cover when needed.
That said: if you take Corteaz, there's no problem taking both.
Also, Techmarines with Rad Grenades, Blind Grenades, and Psycotroke grenades are a great buy for a melee-orientated squad.
Last edited by cKerensky; September 16th, 2011 at 00:25.
Also if you take the techy, you dont have to have him with the babysitter squad to improve there survivability, as kerensky said, run the techy with an assualt team and boost the cover save of a ruin for your babysitters to sit in.
Ok thanks a lot guys, looks like I will be dropping the power armour in favour of more bodies then. To be honest my dream of using no GK's and no vehicles leave's my army status as a whole load of fail so I will be looking to include some GK's at some point (maybe purgation squad for AT and interceptors for maneuverability).
I will most likely still use the henchmen to hold objectives however so some useful points made. It looks like the techy is a good route to go down (handy as I have one converted lol), placed with the squad that will see the most action (interceptors excepted).