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Okay as some of you may know from the armies section that I am planning on a very large 1-on-1 apocalypse game with one of my gaming buddies. While we have agreed on a points limit (40K a side) I have decided to take an IG army of up to 10k.
While I have collected around 4-5k worth of IG I still need to fill the gap thats left so tell me what you would take if you were to put together a 10k army of IG. I'm looking for some inspiration for ideas beyind what I've already got in mind so have at it! Thanks in advance!
FYI we have agreed to no titans as since we are both collecting to get up to the points level required we set this rule so we didn't just buy a shed load of titans.
At the Apocalypse scale I tend to go 'back to basics' with plain infantry squads. Apoc games see so many overpowered units that there's little difference in survivability between an infantry squad with only a heavy weapon and a 40-man superblob, or between a Russ and a squadron of Russes. Then again, since you're banning most of that overpowered stuff you might do just as well with any conventional approach that doesn't rely on outflanking (too hard to reach the center of big tables).
Artillery merits special consideration in Apoc games. Their long ranges and indirect-fire capacities shine on the larger battlefields, where hiding places are more plentiful and enemy assault units are farther away. The Apocalypse-level terrain options can also have a significant impact, assuming you have the will to build the tank traps and other fortifications that won't get much use in normal games. Let your non-IG forces handle the offense; nobody does defense like the Guard!
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Put a ridiculous number of Basilisks on the far edge of the board and pound away. A few Baneblades or Shadowswords never hurt to fill out points. I've also had ridiculous luck with squads of deep striking storm troopers with meltas. Several of those all landing around a titan and burning its ankles off can really ruin someone's day. Bring along some Hydras in case they bring flyers along, that never fails to annoy them.
Yup artillary is on my list, I should mention that we are playing on a 20ft by 8ft table so the minimum range on the artillary weapons aren't as much of an issue.
spam long range firepower units. basilisks and hydras are best. I wouldn't use "usual" arty like medusas (or lr demolisher) since they are really, really too short to be used until late in the game.
Take the bunkers stratagem and fill them with HWS. The armour offered by a bunker is great for keeping them alive.
Valkyries and vendettas are also great for the outflanking, scout move and they can turn into fliers. Their ability to bring meltavets within range of superheavies or even within the zone of void shields can be very effective.
Quorn! - Protein for the Protein God.
First of all make sure you take Friday as a day off work(assuming you want to play in the weekend),you will need it to deploy 40k of imperial guard.
Now except the basilisks you can take a huge blob of deathstrike missiles...If even half of them fire the enemy is screwed.
And now to some serious suggestions:I have seen a player deploy basilisks and infantry blobs only,with the occasional deepstrike/suicide squads as mentioned above to take out tanks.
Praise be to the Emperor!!
If you have to buy 5-6k worth of IG, I think saying that you cant buy a titan is kind of silly. First of all the only time you are going to be able to use all those models you are buying is in an apoc game so why not at least let yourselves buy one titan each.
Also as a new Krieg player myself I recommend getting some Hades Breaching drills. Nothing says I love you like a Str 10 AP1 Melta 5" blast that costs 50 points =P
shrug, overall i'd probably go for a generally balanced all-comers layout, breaking it down into smaller blocks of specialized 'detachments'/lists for every 1-3k points.
- an infantry company or 2 stretched over 2-3k points.
- a company of veterans in chimeras for about 1k points.
- an valkyrie/vendetta air support detachment for another 1k points (plus additional points for vets inside it)
- artillery company for another 1-1.5k points.
- an armored company of 2k worth filled with various leman russ types
- 2-4 super heavies for 1.5-2k points
- 1k worth of rough riders or ogryns
and whatever else with the remaining points as an example.
a diverse composition spread out across the table i think will make the game more fun and balanced and not as repetitious as spamming 3-5k of 2 or 3 different units. plus it'll make the board look even better as a whole.