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I have a very middle of the road SM Chapter and I am thinking about using He'stan. What are some tactics or uses for him? How have you guys seen him played? Any help would be appreciated
With Vulkan (and most SM special characters) you have to base your list around his combat tactics. Which in this case is, you need to utilize as many Melta's, Flamer's and Thunder Hammers as you can, otherwise why bother taking him. For Tactics, I routinely see Vulkan in a Group of 5 TH/SS terminators in a Land Raider Redeemer. He is sometimes accompanied by a Librarian. When used as such, he has one combat role. Rush towards the enemy, "Burninate" one squad with the Redeemer, and then bail out of the Raider and assault another squad.
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Armies: Space Wolves, Imperial Guard, Emperors Children, Necrons, Eldar
Not that his Chapter Tactic actually works on Redeemer Cannons, but otherwise that's the gist of it. (See the rule entry)
Personally, I'd ditch the termies and raider entirely in favour of more shooty elements.
I haven't used him myself so far but I could well imagine him in a squad of sternguard
with heavy flamers and combi-flamers/meltas.
As said before a Salamanders list with He'stan should be tailored to his special abilities but that doesn't mean that each and every special weapon in your army has to be a flamer or a melta...
they usually tend to be the best ones to take for tactical marines and if you like dreadnoughts then they come with metlas or flamers as standard
for me "special weapons" includes heavy weapons , and depending on what army you're going to fight a plasmacannon on that dread might prove much more usefull than a MM even if counting as TL. If you just want to send a MM after the enemy vehicles a LS can do the job.
Where the tactical squads are concerned you re absolutely right flamers and melters....
i like a plasma cannon on the ven dread but it still has a heavy flamer if you keep the dreadnout ccw, other dreads i think it a dread with a MM is useful over a lascannon but only at the double pen range
I have had great success so far putting Vulken in a Tac squad in a Drop Pod with a Flamer, Multi-Melta, and Combi-melta on the Sgt. This way if I want I can combat squad the unit and have 2 Melta in 1 squad and 2 flamers in the other. Dropping down popping a transport open with the combi-melta then flameing the troops inside with Vulkens Heavy Flamer and the Tac Marines Flamer will really put them on the defense. Then if they stick around they will have to think about who they are going to try and charge. Do they charge the unit with Vulken... or the unit with 2 melta. I have normaly seen people charge the melta squad, wipe them out then in my next turn have to eat 2 flamers and get charged by Vulken.
Not to mention that it is a really good way to deal with Long Fangs and other backfield units that would normally take a couple turns to get to.
the unit i keep vulken in is a sternguard squad with combi-meltas and combi-flamers they also use drop pod and do tend to destroy a lot before dying in some nasty fashion. the one thing i keep noticing bout vulken is that he does not have eternal warrior so you cant just throw the lascannon shot onto him in case you fail.
best tactic is to leave him in the box and play someone else. LOL.
Sorry, but I'm not a big fan.