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I was wondering. Im wanting to make my SM army. I’ll be starting with 1000 points and slowly expanding that (but my main army is nids). What would you guys think is more usefull. Vulkan He’stan or Kayvaan Shrike. Are the twin linked flamers and meltas (and master crafted Thunder hammers) more usefull then the infiltrate (squad he joins) and fleet (army) that shrike gives?
And apart from the special rules. What character is profile/wargear wise better would you guys think?
Thanks for the advice.
I've always read that the bigger your army, the better Vulcan becomes. (The more weapons his special rule effects)
Shrike is awesome and can seriously be a huge threat to your opponent if utilized efficiently. You infiltrate him with a squad of terminators :-)
Vulkan is the more competitive choice, as meltaguns are very dominant in the metagame. If you're asking, "who is better?", Vulkan wins hands down.
But, both can work out quite well in an army that is built around them. With Vulkan, you're going to be focusing on packing as many meltaguns, flamers, and multi-meltas as you can. Tac squads, dreadnoughts, thunderhammer termies in a land raider, hf/mm land speeders, these will take up the majority of your list. With Shrike, assault termies (with both claws and thunderhammers) work very well. Models like vanguard vets can also become more viable (though you still want to make sure you don't go overboard on gearing them up). So it also comes down to a playstyle. Vulkan makes your close-range firepower very strong, Shrike makes assault builds a bit more viable.
i have to second klajorne's post. both are great, but vulcan does come out on top in special rules and wargear. shrike would work best in a BA army, to bad he can't though. and i think that point is the biggest reason why vulcan is better. every unit you take can have a usable and positive effect from vulcan. having a dev or tactical squad with fleet doesnt come into play too much. also any vehicles with the appropriate weapons get a boost from vulcan as well. but both are very effective when put in purpose built armies.
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We'll have to find out how prominent those C'tan really are. Afterall, Grey Knights can take wargear that invalidates plasma weapons, but I've never seen it on the table. And, if you take Vulkan, you get to re-roll those blow-ups caused by the C'tan. So really, you only have a 1/36 chance of your melta/flamers turning on you.
I'd say take Shrike in an assault-heavy army, especially if you have a pile of points to dump into an "all-the-trimmings" vanguard vet squad. Infiltrating a bazzilionty lightning claws and melta bombs will make most opponents cry, especially if you get first turn.
Vulkan is a bit more feasible in lower-point games, especially if you hate vehicles with a burning passion--nothing like squadrons of land speeders with twin-linked multi-meltas to make your foe regert fielding tanks...
For me I'm more interested as to why you are building armies with special characters anyway?
Is it to based around a style of play or just to have characters.
For me personally I don't have many times I want to run special characters as I like the options I get from my normal HQ anyway.
As for He'stan well for one thing he shouldn't be in the codex as he's a loner in the salamanders fluff, but otherwise can do some good buffing on you short ranged firepower which suits several styles of armies including mech and drop pod.
Shrike is a good character for a fast moving assault based army ( funnily enough that's one way Raven Guard fight!), and he can run with an assault squad that opens up almost certain first turn charge from an infiltrate position. And yes assault squads work with him so well, a half decent dice roll in the past has taken down a squad of ten eavy armor nobs and warboss!
Well thats enough rambles, as honestly it's up to you to decide which of two battle styles you want to run.
Or split the diff take a captain with relic blade and storm shield and have fun! Lol