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are sentinels worth putting into my army?
Is your army worth more than one sentence?
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Okay, From what I hear, Sentinels can't hurt. Its that, a flame spewing tank, or some guys on horseback. Maybe if you gave us at the boards some more info on your army (can anyone say "army list"?) I'd love to help if at all possible, i'm sure we all at the boards will if you could just say more than "good or bad?"
in fact, i'm going to be using one sent squad with my Command Squad for my soon to be armoured company. so, i'd say, for mobile, deep striking, lascannon (or not) goodness, i'd go for sentinels. your welcome.
well sry i cant supply more info because i dont have an army yet i just wanted to know if they are worth putting in any army. sry bout that
I personally don't like them because you have to load them up, which makes them relatively expensive, and with there armor they tend to die easily. The special things it gets, like extra move arn't that useful. Might as well just get some heavy weapon squads or a real vehicle.
High Elves (BloodBowl)
Warseer Blood Bowl League
who loads them up?Originally posted by 311@Oct 19 2004, 19:57
I personally don't like them because you have to load them up, which makes them relatively expensive, and with there armor they tend to die easily.[snapback]233608[/snapback]
i take 2 or 3 sentinels w/ multilasers. 45pts each. giving sentinels upgrades is kinda silly.
they're good for capping objectives and popping light* tanks.
(multilasers are awsome at poping DE Raiders!!
either use their "Scout" Rule and get some nice extra Dakka in an Escalation game, or DeepStrike them onto objectives (in cover) too capture them.
nothing better than a late game sentinel deepstrike in a cleanse mission. drop them in the far corner of your opponents quarter (out of LOS) and watch him scramble to kill it.
the main thing is that Sentinels add some mobility.
for ~135 points you can have 3 walkers than can capture 3 objectives. since an IG army generally is slow and static (only a few good mobile elements) Sentinels fill in the void nicely.
I have been using three sentinels with lascannons for the past couple of games against marines. I have found that they work nice against dreadnaughts and the smaller, lighter armored vehicles that the marines can field. I usually leave the heavily armored stuff such as predators and land raiders for my anti-tank squads.
The cost of them is 165 points, I don't add any upgrades either. They are so lightly armored that IMO the upgrades could easily be just a waste of points.
I am debating now on doing away with the sentinels and adding a hellhound instead, although the tactics for the Hellhounds use is vastly different, i could see it killing more than a few marines thanks to the ease with which it can hit many models at a time and the strength 6 of its' weapon.
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Sentinals are particularly good in smaller games and less so in larger ones. In smaller games APC's are popular and when equiped with a Multilaser or Autocannon they can take them out quickly. Throw in improved comms for reserve games or a charge into a unit that cant hurt it and suddenly its more than outperformed itself.
I have three sentinels in my 1850 list. Two sit back and snipe with lascannons on the flanks of my army, while the third rushes forward with his heavy flamer.
While the lascannon variant will statistically only hit three targets the whole game, those three targets are always something big like a predator tank or an enemy dreadnought. And the enemy will react to your sentinels, because there's always the chance that his tank will go boom on the first turn because of the move and fire lascannon that's stalking around, thus leaving other things unchecked, like the MBT that's chilling with the pie plate, ready to deal some death.
Also, keep in mind that sentinels are great to stop a sqarm advance. Anything that is str 3 has no chance of downing the sentinel unless given tank busting wargear. So your sentinel can tie up gaunts, eldar/dark eldar warriors, other guard infantry, sisters of battle and all sorts of other things that would typically rip your squidgy guardsmen to shreds in hand to hand.
I say YaY for the sentinel!