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My local GW is starting a "New Army for the New Year" event in January, and I figured I'd start planning for it now, so I could pick up at least the basics of it for Xmas. As I understand it, the event starts in January, and over the next 4-5 months we are set goals that we must meet for the next month, with the end goal being a completed 1750 point army. I'd like to start a Grey Knights army for this event, Draigo-Wing to be specific.
I'd like to know if Draigo is the right choice, as most of the lists I've seen involving him are at 2000 or 2250, not 1750. In addition, with the imminent rules upgrade that will supposedly fix wound allocation, will I be left high and dry halfway through the project as the new rules render my army impotent?
Any advice that you guys could give would be hugely appreciated. Thanks.
TLDR: Is starting Draigo in January a good idea?
90 views but no responses? what have I done wrong
No one has any idea yet how 'wound allocation' is getting fixed/changed, only that the regular rummored mongers are hinting that any list revolving around the gimmick will be getting knocked on the head come 6th. (and rightfully so!)
Will dragiowing still be fully playable and able to compete decently in 6th? Probably - they're still space marines and the rules will always slightly favour them. Will the army be as hardcore, damn near indestructable as it is right now? I honestly hope not!
Thanks for putting my mind at ease about wound allocation (and thanks for just responding for that matter!). But, what would be some things to include in a list at this point level? Would a libby fit at >1750? How about a Nemesis Knight? As I think about it now, I would have Draigo, atleast 15 paladins (maybe a 16th soladin to hold my objective) and a couple of rifle dreads.
Thanks again for responding
it can easily be done. At a recent local tourney, i took Draigo, a Libby, and 15 paladins (a squad of 5 and a squad of 10, and all CC weapons were mastercrafted), and did great. at 1750, you could easily make a strong army of 19 paladins with draigo and the libby. or as you say, get psyflemen dreads instead of 4 paladins. the only caveat is learning and adapting to this kind of army, as its different than most because of low unit count.
My Dice keep me in check
Go with the units you think look best/want to work with and build from there! In 7 months time we're in a brand new edition and you'll be re-learing a whole new game which might not be very kind to the current draigowing builds. Don't 'pull a VC' and get stuck into something that's most definately going to be taking a rightly needed beating with the nerf bat!!!
(- 'pull a VC' refers to those fantasy players who went out and bought 80-100+ ghouls for their vampire armies - a build that's worked beyond stupidly well for the past 8-9 months and is likely to turn into a wet noodle when the new VC book hits in January!)
Worst case scenerio Draigo Wing becomes meh. At that point you still have plenty of nifty terminators.
Stab it, slash it, bite, tank shock and smash it. If that fails, shoot it.
Thanks for all the help and suggestions guys! I realized that I should really start at the smaller point levels before I start asking about the end goal (1750). Here's a 1000 point list I thought up earlier, I don't know if I'll need to keep the intercetpors in for the remaining weeks, but I've got a box of GKs on my table that I'm eager to assemble.
Dreadnought (Does dreadnought shooty things)
-2 TL Autocannons
5 Paladins (The Away Team. Draigo joins them and they go after the enemy objective.)
-1 hammer and MC Psycannon
-1 falchions and Psycannon
1 Paldin (Comes in as late as possible from reserves utilizing Draigo's Psychic Communion, sits on my objective near the dread)
7 Interceptors (Their general role will be to act as mid ranged annoyances that my enemy can't let live, as they'll shunt or jump onto his objective later in the game. Their main roles, before they die, will to be to attract fire from the large paladin unit and hopefully assassinate an isolated character or squad)
So what needs revision from this list? Should I drop the soladin and just make the dreadnought a scoring unit every game? Should I drop the interceptors and just max out on Paladins (boring, but I did pay the Pally tax aka Draigo)? How could I incorporate the Henchmen units into my army? I really like them, but what holes in my list would they plug?
Thanks again everybody.