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Well I bought myself three manticores/deathstrike missile (at a decent price) and is in the middle assembling and magnetizing a lot of pieces so that I can switch between the two tanks, but then I notice as I look at the hull gun: What do I put there? (these are the only parts I can not magnetize do to the giant gaping hole placed there and I have no good sized magnets)
We have the option of either the flamer or heavy bolter, but I am unsure of which to put on, both weapons are free and both weapons are mostly useless for the tank, but if it survives and has used its main weapon I like to know what would prove more useful. Giving it a flamer could help with some horde, but if I do put a flamer on it I only see it as a last minute objective contestor or table quarter grabber. But if I put a heavy bolter on it I feel its more or less a really big armored shell heavy weapon team with only one heavy weapon.
So what are you guys opinions, not just on the manticore or deathstrikes, but also for artillery units. What do you guys normally put as its hull weapon?
Also has anyone actually used a deathstrike missile before and would you be so kind to share your story with me?
@Either heavy flamer or bolter: the Manticore will be deployed at the end of your deployment zone. This means that the enemy is either very far away and the heavy bolter range wins over the flamer template. On the other hand, if you face Outflanking units, a heavy flamer will come in handy as you by-pass the low BS and get auto-hits. I've equipped my Manticore/Deathstrike with a flamer, purely because of these auto-hits: if I run out of missiles and the scenario is about objectives, I try to get as close to an contested/enemy held objective with it and either flame or tank shock them off the objective.
@Using the Deathstrike: I've used it twice now, and both times it more than earned its points back. Try to deploy it into terrain, and try to keep it in or around the center of your deployment zone (this to prevent Outflankers taking it out). When firing, ALWAYS go for the expensive/elite enemy units. Even better, if you can, shoot it into the most crowded piece of the field. Fun times, with this missile.
Innovation suffuses this hobby like a tea bag in the boiling water of play.
I favor the heavy bolter for the range. Artillery is stationed behind advance elements; therefore, if the cannon gets destroyed early or something, there's little room to get close enough for a flamer. And speaking of 'close', it's just not a good idea to send our vehicles that close to the enemy anyway. The enemy will charge it to gain extra movement, probably kill it, and almost certainly have a LOS barrier to keep them safer from the rest of our firepower. I'd rather get a couple HB volleys and keep my vehicle alive than get one whoosh and let the enemy have a freebie.
Chimeras can use HFs well because they're disposable. No other reason, really.No, and I never will--not even in Apocalypse. Shooting is most valuable in the early game, before the enemy can reach your lines. Deathstrikes fire in the mid-to-late game when the enemy is at point blank. That guarantees extensive collateral damage. Neither can a Deathstrike cause real harm to the enemy's defense; the scoring models in those Razorbacks, Chimeras, and Wave Serpents are certain to survive. Even their rides have a 50-50 chance.has anyone actually used a deathstrike missile before
I wish the Deathstrike could do something really useful like auto-kill passengers, or remove terrain, or at least fire at will so the game could start with a nuclear strike. But I'm not expending a Heavy slot and a couple hundred points to pressure my enemy into bum-rushing towards a Viking funeral. I'd rather try to win.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Just my two pence worth.
A BS3 heavy bolter isn't really going to impact the game much. I'd go with the Hflamer. If you get enemy outflankers/deepstrikers trying to get to your artillery you can swap out to the flamer and light them up. If you do lose the main weapon early on then I don't see why you wouldn't want to risk the vehicle. It's a perfect objective contester and a heavy flamer can really help to clean up enemy units that are babysitting objectives sat in cover.
So yeah, HHF all the way for me
Copy, Improve, Innovate
The deathstrike sounds awesome, but I rather have 4 turns with 3 possible large blasts per turn. I seem to have at least 50% luck with the storm rockets, so that means I can at least hurt a few units out there. I park my manticore in the corner, hidden by cover, and use a LRBT to help support defensive rolls. also the LRBT can be used to offensively with its 72" reach, and 36" with heavy bolters (including the sponsons). I mainly develop my army into 2 roles, first is offensive supported by the manticore, and defensive to maintain objectives and protect rear echelon assets.
Oops, realised that I forgot to mention that I usually favour the hf too, although if you were set on a deathstrike I might go with the hb just because you won't lose the main weapon until after firing, by which time it might be too late to enter flamer range. Then again, the hf would still be better against outflankers.
well thanks for all the opinions so far. By general consensus I will be going with heavy flamers, I also like the idea of using it to kill of outflankers and such for BS 3 str 5 shots don't too to much against anything unless its mass fire like with fire warriors I am so used to. Glad to be back to guard though.
As for the deathstrike I might have to try out a few times and see what happens.
The deathstrike CAN be good but it is really a 1 chance offer.
With the manticore, it is a horde massacre, a potential of 3 large blast templates means that it will never really miss due to the multiple barrage rule, Orks Nobz and Nid warriors will run crying due to its High strength and AP4. It takes out most vehicles as well as it is ordnance, just that if you do roll and get 3 blasts, only 1 will hit due to the rule mentioned earlier. But this thing for me generally earns more back for me than its cost so good buy.
Deathstrike however, because of the large blast and high AP, it becomes a magnet to fire, It can pop any vehicle with ease and most elite units will even go to ground as it is that devastating to them, but it isn't that threatening, even with a 6" blast radius (enemy will spread out anyway so it won't hurt too much), all it takes is a scatter of 7" for it to miss, thats 1/3 of the time with the largest of blasts. And the inability to fire on turn 1 is ridiculous. it was a template for an apocalypse formation in my opinion, the vortex is where it would be worth it, but it isn't devestating enough in standard 40k. Had one chance to hit every unit of a nid army, taking out 75% of his force nearlly instantly. scattered away... thanks