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I trying to fully understand on how to us this guy.
The codex says the Claw of the Desert Tigers, is instant death, does that mean it denies all wounds and saves on the enemy engaged? so it could instant kill a character like a Chatper Master Marine?
"Like the wind" is this down in the shooting phase after a move, giving the unit the chance to move another 6 inches?
Last edited by wildcat.xray; January 13th, 2012 at 08:29.
"Coming in Vendettas / Valkyries, airborne troops, The Emperor gave us wings", unknown 181st Elysian Drop Regiment.
The Lexian System, the Imperial expansion continues.
Perhaps you should refer to the rule book...
Yes it inflicts instant death which is defined in the rulebook. A Chaptermaster for example would loose all his wounds if he took one wound from the sword however he would get his invulnerable save against the first one.
Move squad in movement phase.
In shooting phase use order "like the wind" and take Ld test.
Move another 6" straight away before resolving fire from any other unit.
Last edited by Mad Cat; January 16th, 2012 at 10:39.
Quorn! - Protein for the Protein God.
I wasnt trying to be a "dick" as you put it, I was simply implying that before asking a question based on a game that he most likely plays, he should familiarise himself with the rulebook for said game....
If the question was something that could not be covered by the rule book than it would have waranted a better response, but the fact that he could just turn to the Instant Death special rule in the rule book (to which i refered him, if not a little vague (for that i apologise)) was the reason for my response.
So before you go trolling threads to accuse people of certain things, perhaps reading the question and understanding the response would be a good start.
To the OP, I did not mean to come across as a "dick" I apologise, next time I will be certain to give you a page reference
I can't figure out al'Rahem either. He has that awesome CC weapon but delivering him into combat against a worthy target is troublesome thanks to his own outflanking. Similarly, his special order is great for getting infantry to cover ground but they've already done that once they've outflanked...unless they wind up on the other side of the table, in which case they aren't in Al's order range. If only he could loan that God-dagger to Bastonne. <sigh>
Some generals get results by fielding his platoon as an armored column. I've looked at a more infantry-based approach but keep reverting to Penal Legions.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
The revised rules for infantry platoons and reserves make Al more solid for people who were playing strict RAW. They also allow you to deploy 2x entire platoons in DOW games which is stupid.
A lot in those FAQs seems dumb but I'm really glad for the most part things are clarified.
Last edited by Korona; January 17th, 2012 at 00:14.
Copy, Improve, Innovate
I have tried to use him as well, but most of my strategies involved avoiding close combat...at all costs. I usually figure when they are in charging range, my men are as good as dead. I dig him, the whole "instant death" perk makes his arguably the best Guard character there is (Straken would disagree). When I experimented with him, I was more testing the "Like The Wind" rule. I don't know...it's up in the air. Kind of like Sentinels...some swear by them, others avoid them like the plague.
How do you eat an elephant? One bite at a time.
The last question is good, though, as he's asking for confirmation of an interpretation of the rules....not asking for the rules themselves.
@ Mordian, how did you run him?
I tend to ignore his sword for the most part. If he gets caught up and needs to charge then it's best if he does it alongside all his buddies. Guardsmen can fight, quite well in fact, but they need to use large numbers. 2+ squads plus Al can mop up softer units like Orks.
Copy, Improve, Innovate