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If this should be in the painting section feel free to move it, I just thought the fact that it was about Guard trumped the painting aspect...
anyway - basically as you may or may not know, I'm making a Mountain Guard list (all infantry and so on), and I wanted some advice and opinions on a planned modification of my current colour scheme - the standard cadian scheme of green armour and plain cream fatigues.
Now, what I was thinking of doing wasn't completely overhauling this scheme, as I do like it, but making it fit in more with the terrain which I imagine my Guard would be fighting in. Just to be clear, the kind of terrain I'm on about is arid and mountainous - think of the mountain ranges in Afghanistan to get a good idea of what I want, rather than the mountains in Austria or Britain.
Anyway, what I was planning to do was one of the following:-
1) About 1/3 (or every other model) would get a sandy/cream coloured helmet, (this next bit is optional) - with a very simple camo pattern of groups of 3 brown spots placed here and there over the helmet - Body armour and fatigues remain in the normal colours
2) About 1/3 (or every other model) get a sandy helmet with camo and the same camo pattern on their fatigues as well
3) About 1/3 (or every other model) get sandy/cream body armour (no camo pattern on body armour or fatigues), ALL helmets remain green
4) About 1/3 (or every other model) get sandy/cream body armour (camo pattern on body armour and fatugues), ALL helmets remain green.
So to summarise that waffle, which of the four below do you think would look best?
1) Sandy helmets, green armour, no camo anywhere
2) Camo helmets, green armour, possibly camo on fatigues (state your preference here)
3) Green helmets, sandy armour, no camo anywhere
4) Green helmets, camo armour, possibly camo on fatigues (again state your preference)
Which do you think would look best? And why?... If you want anything clarified just let me know (hell I'm a tad confused reading it now! )
sandy helmet, sandy armor, green fatigues, no camo at all. (unless you are an EXTREMELY great painter, in which case i'd vote for camo. But for a more "sleek" kind of camouflage - google for "british dpm pattern", it's what i'd like the most, look for british ddpm for the desertic variant)
I appreciate the input but that doesn't sound like something I'd be keen on
I think I like something like this (although only the helmets with possibly the spots in brown)
(Apologies for the long link, if I just post the link to Tau Online it doesn't seem to work...)
Dunno though... I have tried camo before and it didn't go too well (to be fair it was an attempt to imitate the current US camo, which even with a tutorial was unbelievably difficult!)
Last edited by Blackadder; January 17th, 2012 at 20:20.
Well, an update!
I've done a quick test model, where I went for the non-camo route (as I have said, I've tried camo before, and it failed) so here we go! See which you prefer!
New scheme (Plain cream helmet) front
New Scheme (Plain cream helmet) back
I also have pics of the old scheme on it's own front & Back if you'd like a look, but I think you can get the picture from that...
Basically what I did was re-paint the helmet black, layer (2 since my paint is old) of Khemri Brown, after that a highlight of Khemri Brown + a bit of Dheneb Stone - then a further layer/highlight of pure dheneb stone.
I must admit I think it looks very fetching like that to be honest, without the camo at all... what does everyone else think? Which is better and why? Cheers!
i like the sand colored helmets better. The link you post with the brown, cream, white and black is know as the chocolate chip scheme (not official name), that the US Army used during desert storm.
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The Lexian System, the Imperial expansion continues.
I think camo is a bad idea. It looks great in up close shots but on the tabletop you just can't see the detail and it kind of merges into a smudgey mess. Vehicles are a bit different but I think you're wise to stick to clear blocks of colour in an eye-pleasing scheme.
The main problem is that your uniforms don't give any impression of the unit's mountaineering nature.
I really like the smokey blue look mountains can acquire:
And that'd be a really good complimentary colour to your green/yellow scheme
I think Liche Purple would be close to what you're after:
If you desaturated it with a little bit of grey you'd end up with a very high-altititude/cold/crisp colour that would make your figs pop a lot more.
I'm not really sure where the best place to use it would be. You want to avoid putting it in big solid blocks, so how about the shoulder pads and boot cuffs? If you replicate some of the same colours on the base with bits of rock and stone that'd tie in nicely and show off the mountaineer aspect of the force:
Last edited by Korona; January 18th, 2012 at 00:52.
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What you could do Blackadder is simply keep the crisper fatigues for the regular guardsmen, but put in a bit of camo for the veterans of the army as it's an easy way to distinguish them as more hardcore!
Even a couple of dots splattered over the fatigues would be all that's necessary for the scheme, though that desert scheme does look quite effective.
To Korona, I think the blue should pads would make the scheme far too chaotic in my opinion. Perhaps orange/red for the shoulderpads/camo instead?
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Yeah I was trying to preserve the original colours but I guess the green and blue really compete.
This scheme would sacrifice the green to make the blue a purer accent:
It mirrors the actual colours of the Afghan mountains very closely and I think says "mountaineer" a lot better than the current green and tan desert scheme.
In the Hindu Kush
Not that there's anything wrong with going for a desert scheme, it looks cool, but I think it's worth working towards a theme if the colours can be made to work.
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Thanks for the feedback everyone I must admit I find that sandy coloured helmet very fetching indeed.
Still have a few more questions mind, regarding it's implementation and (if any) a simple camo scheme for the helmet and fatigues.
1) Implementation, quite simple really - should I change ALL of my helmets to look like this? Or should I mix it up a little and have some green some sandy? Say.... 2/3 sandy 1/3 green?
OR (another idea which has popped into my head) - do one of the above, except on the guys with cream helmets, give them sandy coloured body armour - I'm not really sure here as I think it'd just blend in with the fatigues...
2) Camo - this I am really not sure on... I've tried camo before and I could never get anything I was happy with - I think it was something to do with where on the model I put the stripes, spots or whatever, it just never felt like it was in the right place. Still, i've had an idea of either simply doing small brown spots in various places over the fatigues and helmet, OR, doing a simplified scheme of the Battlefield 3 Default camo (See the enginner class picture in the link High resolution Battlefield 3 class renders - Battlefield 3, particularly his arm, to see what I'm on about) - although that might be a tad ambitious. What do you think here? Do you think lots of really small brown spots would work? Or bigger brown spots in a similar look to the Choc-Chip camo seen in the earlier links (replacing the black spots with brown obviously, and leaving out the stripes) - or none at all? What do we think about it?
EDIT: One thing I thought of was this
Basically you get a lot of paint on a brush, wet it, then pull back the bristles and let 'em go to get a "spray" effect - looks very random, very small, and pretty damn cool if you ask me Easy to pull off too by the looks of it - thoughts on using that on my guardsmen? The only couple of down-sides I can see is that it will hit everything (obviously) so a lot of clean up work'll be needed after I've done the camo, and second, , depending on the angle I do it at, you might get more camo'd areas than others, so I'd have to take that into account... nevertheless, what do we think? With this scheme I could probably stand to do more than 1 colour, I was thinking maybe a dark brown and a lighter brown. Thoughts on that?
Last edited by Blackadder; January 18th, 2012 at 15:02.
If you do the very subtle Battlefield 3 type camo you'll end up with something that you can't really notice at tabletop level. It'll just look like you've shaded the arm, but done a bad job.
With the paint spattering effect, try it on a test model and see, but IMO camo tends to look bad on the tabletop:
Either it's flat out the wrong colour - i.e. your men in desert camo but it's a lava world or something.
It's the right camo in which case your men smudge into the scenery. What is useful militarily doesn't necessarily pop and look impressive on the tabletop.
The exception would be a neutral blue/grey "universal" camo scheme:
universal camouflage pattern - Google Search
The idea being that it doesn't look totally right on any surface but it doesn't look totally wrong either.
The problem is, if you paint your minis in shades of grey they'll look like you've basecoated them and never got around to finishing them.
I had a German field grey scheme and ended up stripping my entire, fully painted army because I got so sick of people thinking it was a base coat.
Really the best thing to do is to paint up a test model. See how it looks in person and go from there.
Last edited by Korona; January 18th, 2012 at 21:48.
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