Death Korps of Krieg - Warhammer 40K Fantasy
 

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  1. #1
    Son of LO Polaria's Avatar
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    720 (x8)

    Death Korps of Krieg

    I have an interesting problem for all you Imperial Guard veteran players:

    How to make an Imperial Guard list (meaning a list legal in Codex: Imperial Guard) that is at least decent while still retaining the original characteristic and feel of the Death Korps: Lots of artillery, lots of infantry, very few metal bawkses?

    What units would go into, say, 1000 points list?

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  3. #2
    Senior Member Blackadder's Avatar
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    At 1k points I think you'll have difficulty in building a list to this theme, as you'll be rather restricted in what you can get, and with the theme you're playing you'll win by attrition. Nevertheless I'll lend a hand to a fellow Guardsman

    What I would personally do is go for a particular ratio of infantry to artillery/mortars, say....3/4 infantry to 1/4 mortar/artillery? For your infantry I'd personally say stick to the basics, i.e. CCS and Platoons, but of course don't be afraid (and indeed do so) to put some specialists in there in the form of veterans or ratlings and so on.

    Within your platoons I'd stick to the regular joe infantry squads and heavy weapons squads, equipping the infantry with stuff like grenade launchers (matter of preference there... I keep likening this to a ww1 styled army, as that's how I imagine Death Korps to be, so I probably would leave the launchers but I'm suggesting 'em because they are a good choice), and the heavy weapons squads something like autocannons, which give a good balance of shots and strength.

    It may also be an idea (with attrition in mind) to splash out a little on Chenkov, so that, with a high-handed disregard for your soldiers on the ground, you can simply send in more of them to plug the gap. If you wish to do this... Then I would suggest 2 platoons, one of which you deck out with fully, infantry squads, heavy weapons squads, maybe special weapons if you want on your platoon command squad, and then for the second one (the one with Chenkov), equip that one as a naked platoon, just 2 infantry squads, and then get a large unit of conscripts, give 'em send in the next wave, keep Chenkov's PCS safe and laugh as you can keep sending in 30-40 conscripts a turn!

    As for the artillery, while I would suggest Basilisks, it might also be wise to look at investing in some seige mortars too (the name escapes me at the moment, but the mortars you find on tanks basically)

    Hope that helps

  4. #3
    Senior Member Intrepid's Avatar
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    Footslogging Veterans with camo might be a fun way to represent entrenched infantry.

    130 CCS, camo, plasma gun x2, vox, standard

    120 Veterans, missile launcher, vox, camo
    120 Veterans, missile launcher, vox, camo
    xxx Penal legion x2

    xxx Basilisk x2
    xxx Manticore

    940 Points, more or less. You could add a couple Scout sentinels or trade a Penal for a third Veteran squad. Use the remaining points to buy grenade launchers and flamers for the Veterans, or perhaps an Ordnance Advisor. The list won't do so well at multiple-objective missions and the artillery might die early but the Penals can always be used to countercharge rather than outflank. Knife fighters and trenchers with shells flying overhead is as DKoK as it gets.

    Alternatively, try Straken with a few no-Commissar blob squads. Straken's hard to keep alive without a Chimera, though.
    "My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard

  5. #4
    LO Zealot Korona's Avatar
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    The hardest things to replicate from the DKoK list are their static artillery and the WS4/stubborn troops.

    The Krieg code of battle is to use attrition to grind down the enemy. Straken does make your men better in assault but he's also a big badass hero who totally sits at odds with the faceless mass of Krieg men-numbers that they send into the meat grinder. I'd take Chenkov and some conscripts with "Send In The Next Wave". You can get two in a 1k list but you'd really lack ranged firepower.


    Something like this:

    Lord Commissar with power fist


    PCS with 4x GLs
    Chenkov

    2x Infantry with GL + Autocannon

    25 conscripts with "Send in the Next Wave!"



    PCS with 4x GLs

    2x Infantry with GL + Autocannon

    25 conscripts with "Send in the Next Wave!"


    Leman Russ


    995


    That'd let you spam wave after wave of infantry at the enemy which would be really fun.

    Cutting some of the inf would let you add in more artillery and other ranged firepower but I think it's more viable to get the DKoK feel around 1.5k where you don't have to make comprimises any more. Stormtroopers deepstriking as "counts as" engineers is another cool option at that points level. Their moderatly-accurate deepstrike representing them tunneling up rather than dropping in.
    Last edited by Korona; January 20th, 2012 at 01:46.
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  6. #5
    Son of LO Polaria's Avatar
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    720 (x8)

    Thanks for all the replies so far. I've been thinking about starting an Imperial Guard force using FW Death Korps miniatures and I want the army to have the look and feel of WWI era assault troops. Because of this concept both the Meltavets-in-chimeras and Vulture/Valkyrie air assualt are definitely out. While Chenkov style human wave may be fun, I think it does not suit the general concept or Death Korps simply because the conscripts are so horribly badly trained while both WWI assault battalions and the Death Korps were elites of their respective armies. Thus Intrepids Veterans and Penal Legion hits closest to the mark.

    I am thinking of using FW-DK Troopers as either Infantry Platoons, Veterans or Penal Legion, DK Engineers as Grenadier Vets with Shotguns and DK Grenadiers (guys with hellguns) as Stormtroopers.
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  7. #6
    Senior Member Blackadder's Avatar
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    Glad we could be of help, just remember FW are damn expensive.

    - oh, and just to clarify regarding your chimeras, Tanks were used in the first world war, in fact the British developed a tank, the Mk V* which functioned as an APC for Machine Gun Troops for e.g., so really it's personal preference there

  8. #7
    Son of LO Polaria's Avatar
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    720 (x8)

    Quote Originally Posted by Blackadder View Post
    Glad we could be of help, just remember FW are damn expensive.

    - oh, and just to clarify regarding your chimeras, Tanks were used in the first world war, in fact the British developed a tank, the Mk V* which functioned as an APC for Machine Gun Troops for e.g., so really it's personal preference there
    Tanks were used in the last battles of WWI along with Tractor-like APCs. However they were used in purely fire-upport role and to drive over enemy entrenchements while infantry would go alongisde on foot. Mechanized Infantry and IFVs, which the Chimeras are, is much more recent invention dating back to WWII and later times. Basically Leman Russes and Banewolves and such are thematically okay but Chimeras just aint.
    Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
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  9. #8
    Senior Member Blackadder's Avatar
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    Quote Originally Posted by Polaria View Post
    Tanks were used in the last battles of WWI along with Tractor-like APCs. However they were used in purely fire-upport role and to drive over enemy entrenchements while infantry would go alongisde on foot. Mechanized Infantry and IFVs, which the Chimeras are, is much more recent invention dating back to WWII and later times. Basically Leman Russes and Banewolves and such are thematically okay but Chimeras just aint.
    I recently read an article on Tanks in WW1 for a Uni assignment, hence why I knew about it (the Mk V*) in the first place (funny what the little tit-bits you pick up in academic articles can be used for eh? ) but I'll take your word for it as I don't want to get into a historical debate, discover I'm wrong, and then feel like an idiot :p .

    But yeah, as I say it's your choice, I was just suggesting 'em. Aside from that, I think Chimeras would be safer for the guys inside than the Mk V* anyway - what with all the Carbon monoxide gas inside... - so if you did go for it and wanted a really authentic WW1 feel, you could roll d3 wounds for the squad inside it every turn , dunno how popular that option'd be though.

  10. #9
    LO Zealot Korona's Avatar
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    They did have APCs in WW1:
    Mark IX tank - Wikipedia, the free encyclopedia

    The Crassus is probably inspired by them:
    Forge World - CRASSUS ARMOURED ASSAULT TRANSPORT

    The best tanks of the war were the really small FT17s. Scale models would make great standins for sentinels.


    On the price front, Gorgon infantry are cheaper than Cadians. You just need to cut them apart which is easier than you'd think. Presto, 50 or so "at ease" Krieg for not a lot.


    If you really love the Death Korps just use their proper list. No-one will care and odds are in 6th edition it'll be legal anyway. It's a lot less powerful and more characterful than the vanilla guard codex so your opponents should be pleased you're using it.
    Copy, Improve, Innovate

  11. #10
    Son of LO Polaria's Avatar
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    720 (x8)

    Quote Originally Posted by Korona View Post
    On the price front, Gorgon infantry are cheaper than Cadians. You just need to cut them apart which is easier than you'd think. Presto, 50 or so "at ease" Krieg for not a lot.
    Wow. Thats a great tip. Thanks. Now that I looked them up from FWs pages I think you might be right... are they really only attached at the feet to the strips?

    Quote Originally Posted by Korona View Post
    If you really love the Death Korps just use their proper list. No-one will care and odds are in 6th edition it'll be legal anyway. It's a lot less powerful and more characterful than the vanilla guard codex so your opponents should be pleased you're using it.
    Yeah, I think the proper list will be my first choice on this. Its just that I wanted to explore the "plan B" in case someone is not okay with using Imperial Armour lists.
    Last edited by Polaria; January 20th, 2012 at 16:22.
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