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So I am in the midst of planning to play a 3vs3 battle in a few months where I will be playing alongside two factions of Grey Knights using my Imperial Guard forces. We will be playing one Space Wolf, one Ultramarine, and one Eldar team at the same time on the same table... Each faction gets 6k points split evenly into 2k per player, following normal force organization chart rules within each players army.
The players I will be playing with have small, devastating, durable units of paladins and heavy support to back it up, with the idea being for me to fill in the gaps in terms of bodies on the table. I was hoping to get some ideas for what might be the best set up for this...
My initial instinct is a full-blown platoon of infantry, a vet squad strategically located to support Vindicare Assassin firing positions during scouting set up, and heavy artillery/vendettas to support. Any suggestions for what might be a good planning approach beyond this minimal presumptive start to the list?
Usully GKs suffer from a lack of long range antitank especially against AV13-14. Psyflemen dreads can handle rhinos but you should take vendettas and meltavets to add firesupport then get some cheap objective sitters such as GL/AC squads or HWS etc to hold home objectives from in cover.
Quorn! - Protein for the Protein God.
I would steer clear of taking a lot of troops. GKs are model light but a 6000 point battle is still going to take a long time so it's wise to avoid large amounts of infantry. A blob squad or two can sit still so it's not TOO bad but keep in mind that you're bidding deployment time to go first so don't make a rod for your own back. I would take a deathstrike missile because they're fun. Vendettas have been mentioned and are good. They can use flier rules in Apocalypse games which makes them very tough to kill. The GKs are really terrifying in close combat so I would do as the others say and bulk up on lots of ranged weaponry. A Manticore and maybe a battery of Basilisks would do you well. Then I'd bulk out on mechanised troops in chimeras or something so that you can just place down Chimeras rather than having to fuss about with individual troops.
Copy, Improve, Innovate
Since you have counterassault units as your allies; I would definitely go for the infantry horde. They will expect lots of armor from you and plan for it with lots of lances, longfangs etc. Don't play into their hands; take a billion guardsman with autocannons and lascannons galore. You are the anvil, your allies are the hammer.
"They have us surrounded? Good! Now we can fire in every direction; those bastards won't get away this time!"
I tend to agree with what you are thinking Shrike. Knowing my opposition, I am willing to bet they are going to be ready for a vehicle heavy army list, but I am thinking some carefully selected ones will do well to bolster while a swarm of unrelenting troops storms down the middle. Bigger than that, I am thinking it would offer some obscurement to my allies as we close the distance so the GK don't get hammered with shells on their way into combat.
The nice thing is I will have two Stormravens flying beside my vendettas to sweep around behind the opposing players positions, while if I split my artillery (basilisk and medusa respectively) on each corner, I can offer some nice bombardment damage that will be hard to get to. I am expecting lots of drop pods, rhinos, land raiders, and vehicles... Also I have good reason to believe there will be thunderwolf cavalry running up as well. The eldar are the only thing I am REALLY unsure of because I have never played an eldar player, or the guy who is running them for that matter so his tactics are a bit more mysterious to me...
Are you thinking it would be better to just largely ignore the armor and throw down all the guardsmen that have ever lived into one gigantic herd of shenanigans? Or would it still be worth throwing a few tanks for the high Str and AP pie plates?
You mentioned using normal force org to build your list, so now my question is "What Apoc rules are you using, if any?" I ask this because you may want to have your GK buddies put some of their troops in your Vendettas and scout them up turn 1 for some nasty assaults. And there are ton of other shenanigans you can pull off depending on the rules you are using.
Actually that's a good question... Unfortunately, as of now we are only using the special add-on that cover massive barrage rules and some special army-specific upgrades to the total force. (Sadly I don't recall even the special rules name he was referring to off the top of my head, I will check and post it) The idea was for this to help with sheer number of models that will be on the board to cut down on game length. I'm actually unfamiliar with Apocalypse rules by-and-large, sadly. I had spoken to my two team-mates recently about the idea of making what we are using more clear and either selecting them all or none at all... I know the big thing they wanted to avoid was shenanigan inducing unit combos like you are mentioning, which would be amazing but sadly what they want to avoid. :-( I have a baneblade that would love to see some play but sadly they wanted to avoid the addition of things like titans, etc...