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Afternoon all, after reading this blog on the GW website - What's New Today | Games Workshop I was looking at the pictures for the brilliantly painted Imperial Fists army when i stumbled apon something awful. A Devastator unit with 2 Lascannons and 2 Multi-meltas. Well done sir, you have just gimped your unit by making sure you can only fire 2 guns a turn until your opponent decides to move within 24" of the unit. I don't get people who choose configurations that gimp the unit until the enemy gets into a certain range. You either go for all of the same weapon type or swap out one for a slightly better gun. For example 4 Missile Launchers - swap one out for a Multi-melta and often the enemy forgets it's there and all of a sudden they get a nice surprise. Why you would go for 2 48" weapons and 2 24" is beyond me, almost as bad as having 1 of every weapon.
Anyway, have any of you guys seen a Devastator unit with an odd mix of weapons?
The paintjob looks sick by the way...*thumbs up*
BTT: I actually haven't seen a Devastator squad besides 4 Missiles in use by the regulars in my area. Though I did see a kid assemble his devs the way it is on the box, one of each weapon type...so yea, but since he's a small kid...will give it to him.
Last edited by mEpoSeR; February 20th, 2012 at 16:01.
How about 10 blokes and 1 heavy bolter + PF Sarge.
To be honnest I prefer 1 or 2 units of 2-3 MM attack bikes over devastators since they can move & fire and even turbo boost.
Quorn! - Protein for the Protein God.
The oddest I've seen might be four Heavy Bolters. The configuration wasn't weird but it actually worked. It just kept putting dice on targets while being overlooked. Strange how a steady flow of glances on transports or wounds on Monstrous Creatures can change a game.
Hmm. Maybe I should try three HBs and a lascannon with combat squadding. The signum guides the lascan and, well, who's going to bother about three heavy bolters?
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Some infantry-heavy or bike lists would probably make a point of running them down. Other then that, there's really not a lot.
The only time i would consider mixing up weapons is with a Long Fangs squad. Take 2 or 3 heavy bolters for anti-infantry and 2 or 3 lascannons for anti-tank. What also bothers me is when i see Long Fang squads without the 5th heavy weapon.